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Memory Alpha
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[[File:Defiant Starship Down.jpg|thumb|VisionArt's CGI ''Defiant'']]
 
[[File:Defiant Starship Down.jpg|thumb|VisionArt's CGI ''Defiant'']]
For the new DS9 title sequence which first appeared in {{e|The Way of the Warrior}}, VisionArt built and rendered the {{USS|Defiant|2370}} and the {{Class|Danube}}, such as the {{USS|Mekong}} (both by [[Daniel Kramer]] and Carl Hooper), which both appear before the ''Deep Space Nine'' title as computer-generated models, proving to be also convenient, production-wise, for when it was necessary to see those ships go to warp. The CGI shot of the ''Defiant'' going to warp was first used in {{e|Defiant}}. Other effects Vision Art worked on in that season included the [[artificial wormhole]] in {{e|Rejoined}} and the [[gas giant]] scenes in {{e|Starship Down}}, where the ''Defiant'', the [[Jem'Hadar fighter]], the [[atmospheric probe]] and the cloud effects were all computer-generated. {{brokenlink|http://geocities.com/Hollywood/1930/ds9.html}} (''[[Star Trek: Deep Space Nine Companion]]''). A further major contribution was the fifth season first CGI version of the [[Jem'Hadar battle cruiser]] built by [[Tony Sansalone]].
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For the new DS9 title sequence which first appeared in {{e|The Way of the Warrior}}, VisionArt built and rendered the {{USS|Defiant|2370}} and the {{Class|Danube}}, such as the {{USS|Mekong}} (both by [[Daniel Kramer]] and Carl Hooper), which both appear before the ''Deep Space Nine'' title as computer-generated models, proving to be also convenient, production-wise, for when it was necessary to see those ships go to warp. The CGI shot of the ''Defiant'' going to warp was first used in {{e|Defiant}}. Other effects Vision Art worked on in that season included the [[artificial wormhole]] in {{e|Rejoined}} and the [[gas giant]] scenes in {{e|Starship Down}}, where the ''Defiant'', the [[Jem'Hadar fighter]], the [[atmospheric probe]] and the cloud effects were all computer-generated. {{brokenlink|http://geocities.com/Hollywood/1930/ds9.html}} (''[[Star Trek: Deep Space Nine Companion]]''). A further major contribution was the fifth season first [[Jem'Hadar battle cruiser model|CGI version]] of the [[Jem'Hadar battle cruiser]] built by [[Tony Sansalone]].
   
 
VisionArt also worked on popular films such as ''Independence Day'' (1996), ''Men in Black'', ''Godzilla'' (1998), ''Doctor Dolittle'' (1998), and ''Deep Blue Sea'' (1999). VisionArt entered into a joint venture with [[Digital Muse]] in 1996 and both companies closed their doors in 2000 as Digital Muse fell prey to a hostile take-over.
 
VisionArt also worked on popular films such as ''Independence Day'' (1996), ''Men in Black'', ''Godzilla'' (1998), ''Doctor Dolittle'' (1998), and ''Deep Blue Sea'' (1999). VisionArt entered into a joint venture with [[Digital Muse]] in 1996 and both companies closed their doors in 2000 as Digital Muse fell prey to a hostile take-over.

Revision as of 14:24, 7 April 2013

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VisionArt logo

Vision Art Design & Animation, Inc., often referred to as VisionArt Design & Animation, was a visual effects company, founded on 10 September 1984 by David Rose and Todd Hess [1], that created computer-generated imagery (CGI) for use in Star Trek: Deep Space Nine, Star Trek: Voyager and Star Trek: First Contact. The company was initially located in Santa Ana, California, before moving to Santa Monica, California, in 1992, were it remained until its closure. Prior to 1992, the company predominantly worked on commission base on commercials and other promotion materials for manufacturers of consumer products, before being contracted for Deep Space Nine, which was their first major effects work, in the motion picture industry.

They worked on the Changeling morph effect, scrutinized by Dennis Blakey first seen in "Emissary", winning him an Emmy Award. They also worked on Odo's transformation into a spinning top in "Shadowplay", the Changeling sea in "The Search, Part I" and "The Search, Part II", Odo's morph in "The Abandoned", the morphs in "Heart of Stone", Odo's "melting" in "Distant Voices" and several Changeling effects in "The Adversary", including the popular neck breaking scene involving Dennis Madalone. The Changeling morphs, were predominantly worked upon by Carl Hooper, after original designer and creator Blakey left VisionArt, halfway through the first season of Deep Space Nine.

File:Defiant Starship Down.jpg

VisionArt's CGI Defiant

For the new DS9 title sequence which first appeared in "The Way of the Warrior", VisionArt built and rendered the USS Defiant and the Danube-class, such as the USS Mekong (both by Daniel Kramer and Carl Hooper), which both appear before the Deep Space Nine title as computer-generated models, proving to be also convenient, production-wise, for when it was necessary to see those ships go to warp. The CGI shot of the Defiant going to warp was first used in "Defiant". Other effects Vision Art worked on in that season included the artificial wormhole in "Rejoined" and the gas giant scenes in "Starship Down", where the Defiant, the Jem'Hadar fighter, the atmospheric probe and the cloud effects were all computer-generated. Template:Brokenlink (Star Trek: Deep Space Nine Companion). A further major contribution was the fifth season first CGI version of the Jem'Hadar battle cruiser built by Tony Sansalone.

VisionArt also worked on popular films such as Independence Day (1996), Men in Black, Godzilla (1998), Doctor Dolittle (1998), and Deep Blue Sea (1999). VisionArt entered into a joint venture with Digital Muse in 1996 and both companies closed their doors in 2000 as Digital Muse fell prey to a hostile take-over.

Staff

  • Dennis Blakey - Animation Director
  • Rob Bredow
  • Ted Fay
  • Dorene Haver
  • Ben Hawkins
  • Carl Hooper
  • Daniel Kramer
  • Vinh Le
  • Josh Rose
  • Tony Sansalone
  • Pete Shinners
  • Robert Tom

Further reading

External links

  • VisionArt at Wikipedia
  • Template:IMDb-link (notice the spacing between "Vision" and "Art")
  • Template:IMDb-link