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Memory Alpha

The following is a list of unnamed recreational activities.

Aldean holographic toys[]

Aldean holographic toy

Alexandra playing with holographic toys

Alexandra, one of the children kidnapped by Aldeans from the USS Enterprise-D in 2364, was pacified when Rashella by let her play with a holographic toy. (TNG: "When The Bough Breaks")

Ba'ku ball game[]

Baku ball game

Ba'ku children involved in a game

In 2375, several Ba'ku children were observed to be involved in a game which seemed to revolve around keeping several small balls in the air. (Star Trek: Insurrection)

Darwin Station polyhedron game[]

Darwin Station game

A game involving polyhedrons

This game, played by the genetically engineered children at the Darwin Genetic Research Station while under quarantine in 2365, involved multicolored polyhedrons. (TNG: "Unnatural Selection")

The glass table was a prop provided by Modern Props. [1]

Enterprise recreation room games[]

Enterprise recreation deck games one

A game consisting of a floor screen with moving lights

Enterprise recreation deck games two

A board game

While trying to recover emotional responses in the Ilia probe, Commander Will Decker showed it two games on the USS Enterprise recreation room. The first game consisted of a black area on the floor with flashing light patterns, while the second was a board game of which he remarked that he had played it with Ilia and she always won. (Star Trek: The Motion Picture)

Kelemane's species' sport[]

This sport on Kelemane's planet was a seasonal athletic competition popular among the people of that planet during the pre-spaceflight industrial era and the spaceflight era.

The Doctor became a fan of the sport during the three years that he was living among Kelemane's species. Two of the teams, Mountain and Lakeside, shared a rivalry with one another for many years. There was at least one other team, Red River. Among the famous athletes were Torelius and his grandson. (VOY: "Blink of an Eye")

Krenim game[]

Paris and Obrist playing a game

A tabletop game

While being held aboard the Krenim weapon ship in 2374 of an alternate timeline, Tom Paris played a tabletop game with Obrist. Paris won the game which consisted of two consoles and several chips on a larger board. Later, Obrist sent Tom Paris the schematics of the temporal core to one of the two tabletop consoles. (VOY: "Year of Hell, Part II")

On the call sheet of the day of filming, the game was simply listed as "Alien Game" in the props section.

Ktarian game[]

Remote-controlled toy[]

Remote controlled car

A remote controlled toy

The remote-controlled toy was a toy controlled by a remote used by children in the 24th century.

Alexander Rozhenko was playing with the toy when Jean-Luc Picard, who was temporarily turned into a child, asked to borrow it. It was used in the successful retaking of the USS Enterprise-D from a group of Ferengi in 2369. (TNG: "Rascals")

This object was simply referred to as a "toy" in both the episode and its script. The script described it as a "cross between a lunch-box and a spider [with] no apparent wheels."
The prop was initially put up for auction in the It's A Wrap! sale and auction. According to the auction description, the toy's bottom-side features hangars enabling it to be hung on a wall. [2]

San Francisco bar game[]

Holographic plane game

A game played in a San Francisco bar

In 2285, two patrons of a San Francisco bar were seen playing a game involving controlling simple airplane-shaped hologram-like figures. (Star Trek III: The Search for Spock)

Sheer Lunacy[]

Sheer Lunacy

Sheer lunacy

Sheer Lunacy was an electronic puzzle game in the shape of a truncated octahedron, which was solved when the player deactivated all the lights on the sides simultaneously.

Tom Paris introduced the game to the crew of the USS Voyager in 2375. Captain Kathryn Janeway, who spent two fruitless hours trying to solve it, recalled that he was also "behind the last ship-wide crazeyo-yos."

Seven of Nine solved the game quickly by scanning it and determining that it operated on a simple fractal regression. When Paris told her that was cheating, she replied that "cheating is often more efficient". This provided inspiration for the Voyager crew to devise a strategy against the Think Tank. (VOY: "Think Tank")

The Sheer Lunacy prop was later briefly seen in a recreation room aboard the USS Enterprise-E in Star Trek Nemesis. The origins of the game are unclear, though Seven of Nine referred to it as an "artifact", suggesting that it was not a contemporary device in 2375.

Streamer[]

Game with sash

Children playing a game

On Makull's homeworld in 2371, children were observed to be playing a game involving running around while passing each other a sash-like object. (VOY: "Time and Again")

In the script of "Time and Again", this game was described as "an alien tag game with streamers." The call sheet listed "Alien Streamers for kids" in the props section.

Trill board game[]

This Trill board game could be stored in a textured sphere, and once activated holographically split into two board-halves for the two players with a number of pieces and piece spaces to move around the board in turns.

In 3190, Gray Tal and Adira Tal were playing this game in the USS Discovery lounge when Adira was called to the bridge. Gray later began a new game with Zora as a method of trying to help Zora balance overwhelming input. (DIS: "Stormy Weather")

Star Trek: Discovery Prop Master Mario Moreira developed "a ton of rules" to the game, which went unnamed in the episode, but was referred to as Trill chess in TRR: "Stormy Weather". Ian Alexander described game play as "sort of like chess, except you're filling in the blank with certain words," like a riddle or a poem. Moreira indicated it was easier to play by Trill (or Humans) with symbionts.

Wesley's game[]

Wesley's game

Wesley Crusher playing a Battleship-like game by himself

Wesley Crusher was playing with what appeared to be some kind of board game while aboard the Enterprise-D in 2365. (TNG: "The Dauphin")

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