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Spock reacts to the death of the Intrepid

Spock telepathically senses the death of 400 Vulcans at a great interstellar distance

Telepathy was the communication of messages or thoughts directly from one mind to another without use of ordinary vocal and auditory mechanisms. Telepathy existed in various forms among various races.

A touch telepath could communicate directly with the mind of another being, but only if in physical contact. The Vulcan mind meld was a form of touch telepathy. (TOS: "Dagger of the Mind")

Some telepaths could exchange thoughts only with others of their own species (for example, Cairn and Lumerians), some could send but not receive, and some could receive but not send. Betazoids, for one example, could send their thoughts only to other empaths and telepaths, but could perceive thoughts and feelings from almost any being's mind, telepathically gifted or not. (TNG: "Encounter at Farpoint")

In some species, telepathy was present in all healthy individuals (those not born with congenital problems and not the victims of accidents or disease). In other species, such as Humans, telepathy appeared only infrequently, like with Miranda Jones. (TOS: "Is There in Truth No Beauty?") The Aenar were a very extraordinary case; as a subspecies to the non-telepathic Andorians, they possessed an immense level of telepathic abilities. (ENT: "The Aenar") Also, certain species, for example the Ferengi, were never telepathic. Often such species could not be read even by telepaths normally capable of reading alien minds. (citation needededit)

Telepathy made possible some forms of interaction that would otherwise be impossible. The Medusans were a non-corporeal lifeform so different that the sight of them drove Humans insane. Interaction with them was very limited until 2268, when Miranda Jones established a telepathic link with Ambassador Kollos, proving that it could be done. (TOS: "Is There in Truth No Beauty?")

Extraordinarily powerful telepathic species existed. Despite being rare, they were extremely formidable, as they could immerse other minds in a reality of their own fabrication, much like a holodeck, but in which the telepath made all the rules. The xenophobic Melkot used their telepathic powers to punish aliens who encroached upon their space without permission. (TOS: "Spectre of the Gun")

Under rare circumstances, individuals could gain telepathic powers. In 2265, exposure to the galactic barrier altered Gary Mitchell, who developed telepathic powers. (TOS: "Where No Man Has Gone Before") In 2266, Captain Kirk and the USS Enterprise took aboard a passenger, Charles Evans. Subsequent events revealed that Evans had been granted various skills by the enigmatic Thasians so that he might survive on their world. (TOS: "Charlie X") Kirk himself was indirectly accused of being a telepathic sorcerer, in a conversation between the commander of a Romulan Bird-of-Prey and one of his subordinates, Decius, after Kirk managed to intuit a tactical move the commander had made during the Neutral Zone Incursion of 2266. (TOS: " Balance of Terror")

Telepathic species such as the Betazoids and Vulcans usually developed a moral code (sometimes making it actual law, as did the Ullians) that precisely dictated under what circumstances such powers could be used. Vulcan telepathy, though, was more limited, usually practiced in the form of the mind meld. That, coupled with Vulcan logical and mental conditioning made unauthorized use all but unheard of. Telepathy, misused, could be the ultimate invasion of privacy, and for that reason, it was feared by some. (TNG: "Violations"; Star Trek Nemesis)

The Devore considered trust to be a concept that was alien to telepathic species and therefore deeply mistrusted telepaths, searching all starships that passed through their space for them and sending any found to relocation centers. (VOY: "Counterpoint") Forcibly intruding into another's mind and/or manipulating one's actions was considered, among most telepathic species, to be a form of assault that bordered on rape. Prior to the Time of the Awakening, Vulcans used a device – the psionic resonator – to telepathically kill others. An extremist group had hoped to employ the same tactic in their efforts. (TNG: "Gambit, Part II")

A few civilizations developed mechanical telepathy. Landru, a gifted engineer and philosopher, constructed a computer able to telepathically control most of the population of the planet Beta III. (TOS: "The Return of the Archons") The engimatic Flint built a series of robots that could be controlled telepathically, and that could respond to mental emanations consistent with distress or danger. (TOS: "Requiem for Methuselah") Sargon, Thalassa, and Henoch, the last survivors of an extremely advanced civilization, knew how to build robots their minds could inhabit and control. (TOS: "Return to Tomorrow") Furthermore, the inhabitants of the Think Tank met by the USS Voyager had built a mechanical means for communication, as their species differed so profoundly that they never would be able to communicate by verbal means. (VOY: "Think Tank")

As of 2367, the Federation had no technology that was capable of blocking telepathic transmissions. (TNG: "Night Terrors")

In 2369, the Klingon crew of the Vor'cha-class attack cruiser IKS Toh'Kaht found several energy spheres on a planet in the Gamma Quadrant, which they described as a telepathic archive. (DS9: "Dramatis Personae")

Star Trek science consultant and writer André Bormanis has revealed that telepathy within the Star Trek universe works via the "psionic field." According to Bormanis, a psionic field is the "medium" through which unspoken thoughts and feelings are communicated through space. Some humanoids can tap into this field through a kind of sense organ located in the brain (e.g. the paracortex). In the same manner that Human eyes can sense portions of the electromagnetic field, telepaths can sense portions of the psionic field. [X]wbm
Joseph Gatt imagined his character, 0718, to be in telepathic contact with the USS Enterprise's systems at all times through cybernetic implants, more precisely a miniature version of the ship's computer implanted in the back of his head. (citation needededit)

See also Edit

External link Edit

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