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[[File:Picard Q phaser.jpg|thumb|[[Captain]] [[Jean-Luc Picard]] shows [[Q]] a [[type 1 phaser]] set to stun]]
The '''stun setting''' is term used to describe non-lethal settings of a [[phaser]], [[phase weapon]], or any incapacitating [[weapon]].
 
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{{aquote|Keep your phasers on stun. And stay calm. I don't want anyone getting nervous and shooting one of us by mistake.|[[Michael Eddington]]|2371|The Adversary}}
   
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'''Stun setting''' was the term used for non-lethal low yield settings on [[directed energy weapon]]s, powerful enough to cause disorientation, unconsciousness and minor [[skin]] [[burn]]s to a [[humanoid]] [[lifeform]]. ({{TOS|The Man Trap}}; {{TNG|Samaritan Snare}}; {{VOY|Distant Origin}})
There are several degrees of stun settings available on [[Federation]] phasers. Effects can range from slight disorientation to unconsciousness and serious injury.
 
   
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There were many resilient species against which the stun setting had little or no effect, including [[Augment]]s, ({{film|12}}) the [[Xindi-Reptilian]]s, ({{ENT|Carpenter Street}}) and [[Human]]s infected by a [[Neural parasite (24th century)|neural parasite]]. ({{TNG|Conspiracy}}) To some more vulnerable species, even the stun setting was potentially [[Death|lethal]], for example the [[Trill symbiont]]s. ({{DS9|Invasive Procedures}}) When used at close range, a [[phaser]] set on stun was capable of inducing sufficient trauma to kill a Human, if fired at a vital organ such as the [[brain]]. ({{film|6}})
Along with hand weapons, shipboard phaser banks could be modified to deliver a potent stunning beam. This could be useful in incapactitating large crowds from orbit, but was seldom used. ''[[TOS]]:"[[A Piece of the Action]]")''
 
   
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Some directed energy weapons did not have a stun yield setting. Some had only two settings, the stun and the [[kill setting]]. ({{ENT|Broken Bow|Cease Fire}}) On phaser weaponry used by [[Starfleet]] in the [[23rd century|23rd]] and [[24th century|24th centuries]], there were several different levels of stun settings. Starfleet regulations stated that phasers were to be locked at the level one stun setting. ({{TNG|Aquiel}})
A weapon fired on stun will not usually set off internal alarms on Federation [[starship]]s, as lethal power settings will. However, a stun setting applied at close range to the [[wikipedia:brain|brain]] can kill a target. Muliple stun attacks in short-periods of time can begin to damage a target's [[wikipedia:central nervous system|central nervious system]]. ''([[Star Trek VI: The Undiscovered Country]]; [[TNG]]:"[[Samaritan Snare]]")''
 
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A phaser set to stun could render a Human female unconscious in 0.9 seconds, something that was of no use to [[Miles O'Brien]] when a [[Pah-wraith]] possessed [[Keiko O'Brien|his wife]], as it was still more than enough time for the Pah-wraith to kill her. ({{DS9|The Assignment}})
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==Levels of stun==
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* The first stun setting was called the "low stun setting", ({{TNG|Force of Nature}}) "setting number one" and the "base cycle stunning force". ({{TOS|The Enemy Within}}) A hit from this most minimal setting only left the target dazed, unable to stand and think straight for a short time. ({{TOS|The Man Trap}}) Two phasers set on setting one fired simultaneously could break large objects into pieces, such as the urns of the [[Unnamed Alpha and Beta Quadrant planets#Taurean system planets|second]] [[planet]] of the [[Taurean system]]. ({{TAS|The Lorelei Signal}}) In the [[2290s]], a phaser fired on stun did not set off internal alarms on Starfleet [[starship]]s. ({{film|6}})
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[[File:Pakleds stun La Forge.jpg|thumb|[[Pakled]]s stun [[Geordi La Forge]] with a Starfleet phaser]]
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* A higher stun setting caused a brief moment of unconsciousness to most humanoids. Although mostly harmless when used at this setting, multiple phaser stuns like this could culminate in serious injury to the [[central nervous system]] and after multiple hits, death. ({{TNG|Samaritan Snare}})
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* The highest stun setting had several names. It was referred to as "maximum stun", ({{TNG|The Hunted|Reunion|Legacy}}) "full stun", ({{TAS|The Eye of the Beholder}}) "heavy stun", ({{TOS|The Omega Glory|The Savage Curtain}}; {{TNG|Genesis}}) "heavy stun force" ({{TOS|Tomorrow is Yesterday}}) and "strong stun position". ({{TOS|A Piece of the Action}}) The highest stun setting was strong enough to immobilize a [[soong-type android]]. ({{TNG|A Matter of Time}}) The slightly higher setting 3.1 was also enough to cause a [[Changeling]] to experience similar discomfort as the minimal setting caused to Humans. Setting 3.4 or 3.5 was a high enough to effectively stun and force a Changeling to revert back into its gelatinous state. ({{DS9|Homefront}})
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{{bginfo|According to the ''[[Star Trek: The Next Generation Technical Manual]]'', (pp. 135 & 136) the first three settings on Starfleet phasers were the light, medium and heavy stun. According to the ''Manual'', setting 1 was designed to only cause disorientation, setting 2 unconsciousness for 15 minutes and setting 3 unconsciousness for an hour.}}
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==Modifications==
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In a similar way as the kill setting could be used to quickly kill a room full of people when set on a wide beam setting ({{VOY|Worst Case Scenario}}), a wide-field stun setting could be used to stun large groups with a single shot. ({{TOS|The Return of the Archons}}; {{TNG|Power Play}})
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Along with hand weapons, shipboard [[phaser bank]]s could be modified to deliver a potent stunning beam to incapacitate large crowds on the surface of a planet from [[orbit]]. ({{TOS|A Piece of the Action}})
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==See also==
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* [[Kill setting]]
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* [[Neural truncheon]]
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* [[Stun baton]]
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* [[Stun grenade]]
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* [[Stunstick]]
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[[Category:Measurements]]
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[[Category:Weapons]]

Revision as of 16:39, 31 August 2015

Picard Q phaser

Captain Jean-Luc Picard shows Q a type 1 phaser set to stun

"Keep your phasers on stun. And stay calm. I don't want anyone getting nervous and shooting one of us by mistake."

Stun setting was the term used for non-lethal low yield settings on directed energy weapons, powerful enough to cause disorientation, unconsciousness and minor skin burns to a humanoid lifeform. (TOS: "The Man Trap"; TNG: "Samaritan Snare"; VOY: "Distant Origin")

There were many resilient species against which the stun setting had little or no effect, including Augments, (Star Trek Into Darkness) the Xindi-Reptilians, (ENT: "Carpenter Street") and Humans infected by a neural parasite. (TNG: "Conspiracy") To some more vulnerable species, even the stun setting was potentially lethal, for example the Trill symbionts. (DS9: "Invasive Procedures") When used at close range, a phaser set on stun was capable of inducing sufficient trauma to kill a Human, if fired at a vital organ such as the brain. (Star Trek VI: The Undiscovered Country)

Some directed energy weapons did not have a stun yield setting. Some had only two settings, the stun and the kill setting. (ENT: "Broken Bow", "Cease Fire") On phaser weaponry used by Starfleet in the 23rd and 24th centuries, there were several different levels of stun settings. Starfleet regulations stated that phasers were to be locked at the level one stun setting. (TNG: "Aquiel")

A phaser set to stun could render a Human female unconscious in 0.9 seconds, something that was of no use to Miles O'Brien when a Pah-wraith possessed his wife, as it was still more than enough time for the Pah-wraith to kill her. (DS9: "The Assignment")

Levels of stun

Pakleds stun La Forge

Pakleds stun Geordi La Forge with a Starfleet phaser

  • A higher stun setting caused a brief moment of unconsciousness to most humanoids. Although mostly harmless when used at this setting, multiple phaser stuns like this could culminate in serious injury to the central nervous system and after multiple hits, death. (TNG: "Samaritan Snare")
According to the Star Trek: The Next Generation Technical Manual, (pp. 135 & 136) the first three settings on Starfleet phasers were the light, medium and heavy stun. According to the Manual, setting 1 was designed to only cause disorientation, setting 2 unconsciousness for 15 minutes and setting 3 unconsciousness for an hour.

Modifications

In a similar way as the kill setting could be used to quickly kill a room full of people when set on a wide beam setting (VOY: "Worst Case Scenario"), a wide-field stun setting could be used to stun large groups with a single shot. (TOS: "The Return of the Archons"; TNG: "Power Play")

Along with hand weapons, shipboard phaser banks could be modified to deliver a potent stunning beam to incapacitate large crowds on the surface of a planet from orbit. (TOS: "A Piece of the Action")

See also