Memory Alpha
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[[File:Rogue ship pinball.jpg|thumb|A [[Borg Type 03|Rogue Borg ship]] featured as the centerpiece of the ''Star Trek: The Next Generation'' pinball game]]
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[[File:Williams Star Trek TNG pinball backglass.jpg|thumb|Backglass from the ''Star Trek: TNG'' pinball machine]]
'''''Star Trek: The Next Generation'' pinball machine''' was a pinball game created by [[WMS Industries]] in 1993. The game prominently featured the {{USS|Enterprise|NCC-1701-D|-D}} as well as original recordings from the eight main cast members of the [[TNG]] series.
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The '''''Star Trek: The Next Generation'' pinball machine''' was a pinball game created by [[WMS Industries|Williams Electronic Games]] in 1993. A wide-body machine, the game prominently featured the {{USS|Enterprise|NCC-1701-D|-D}} as well as original recordings from the eight main cast members of the [[TNG]] series.
   
==Pinball game credits==
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== Gameplay ==
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Although the general aim of the game was to score as many points as possible, the machine featured a complex array of ramps, bumpers, and drops which allowed the player to complete a series of missions provided by the game.
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One of the unique features of the ''Next Generation'' machine was the presence of two ball launchers mounted on either side of the playfield. These allowed an alternative method of feeding the ball into the playfield, and were used in some of the missions.
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The mechanism that allowed the machine to feed balls to the launchers and other locations, developed for this table, was patented by Williams in the US as [http://www.google.com/patents/US5350174 #5,350,174], granted on 27 September 1994. The launchers themselves were the subject of an earlier patent, [http://www.google.com/patents/US5186462 #5,186,462].
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Ball locking was a feature of the game, as with most pinball machines. As additional balls were locked, a storyline involving the large [[Borg type 03|Rogue Borg ship]] mounted on the playfield advanced. Once three balls had been locked, the game entered multiball mode. In multiball mode, the left launcher is used to hit the Neutral Zone drop and award jackpot values. Once the drop is hit three times, or after the first miss, the three locked balls are returned to the playfield. The player must destroy the Borg ship by hitting the jackpot targets (the Start Mission drop and the Delta Quadrant ramp), before the ''Enterprise''{{'}}s shields are drained, and the Start Mission drop stops awarding jackpots. The spinner is used to "regenerate" the shields and reactivate the jackpot.
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=== Missions ===
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Missions are displayed on the playfield around the periphery of the ''Enterprise'' saucer section. Only one is lit at a time - hitting the Q target bumper changes which mission is lit, and the mission can be started by hitting the Start Mission drop. A mission can also be selected by hitting the Command Decision drop. Completing mission objectives earns one of four Artifacts: Singing Stone, Isolinear Chip, Duranium Sphere, and Dilithium Crystal. Each Artifact can be collected more than once.
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;Time Rift
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;Worm Hole
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;Search The Galaxy
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:The player must hit the 'Quadrant' ramps in order to complete the mission. Hitting any three ramps earns an Artifact. Hitting all three and the Neutral Zone drop, in the order given by Riker, earns a second Artifact.
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;Battle Simulation
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:The player must use the launchers to hit either the Neutral Zone or the Warp Speed drops. A 20-second timer is used to With the first miss, the ball returns to normal play, but the drops may still be hit to continue the mission. Each successful hit advances the simulation to the next level, with level six being the highest. Completing Level 5 earns an Artifact.
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;Q's Challenge
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:The player must hit the lit targets. Hitting a target, or hitting the Q target, lights another. Each lit target will time-out after fifteen seconds. The mission ends when all targets have timed-out. Hitting five targets earns an Artifact.
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;Rescue
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;Asteroid Threat
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Once all seven missions have been completed, an additional mission commences:
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;The Final Frontier
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:A six-ball multiball mode (four from the multiball holders, two in the launchers), the mission begins with awarding bonuses for each Artifact earned, with additional bonuses for complete sets of four. Shots made during the mode are awarded points based on the number of Artifacts earned, up to 250 million per shot.
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<gallery>
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File:Williams Star Trek TNG pinball machine.jpg|''Star Trek: TNG'' pinball cabinet
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File:Williams Star Trek TNG pinball playfield.jpg|''Star Trek: TNG'' pinball playfield
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File:Rogue ship pinball.jpg|Close-ups of the [[Borg type 03|Rogue Borg ship]] and other starships
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File:Williams Star Trek TNG pinball ad.jpg|''Star Trek: TNG'' pinball machine promo poster
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</gallery>
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== Virtual reconstruction ==
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[[File:Williams TNG pinball machine, virtual reconstruction.jpg|thumb|The virtual reconstruction of the playfield.]]
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On {{d|1|June|2012}}, [[FarSight Studios]] announced that, as part of their {{w|Kickstarter}} project to digitise Williams' ''The Twilight Zone'' machine for their Pinball Arcade app, they would seek funds to purchase the license to the ''Next Generation'' table as a "stretch goal" [http://www.kickstarter.com/projects/1067367405/pinball-arcade-the-twilight-zone/posts/238560]. Although the target donation amount was not achieved in the alloted time, the response to the announcement resulted in FarSight launching a second Kickstarter on {{d|17|August|2012}}, solely for the ''Next Generation'' table. $45,000 was the initial target, to cover the remaining fees required. At the end of the project, $52,137 had been donated. [http://www.kickstarter.com/projects/1067367405/pinball-arcade-star-trek-the-next-generation]
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The virtual reconstruction of the table was released to iOS, Android, and Mac OSX on {{d|21|December|2012}}.
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== Game credits ==
 
*[[Steve Ritchie]], Design & Direction
 
*[[Steve Ritchie]], Design & Direction
 
*[[Dwight Sullivan]] & [[Matt Coriale]], Software
 
*[[Dwight Sullivan]] & [[Matt Coriale]], Software
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*[[Scott Slomlany]] & [[Eugene Greer]], Dot Matrix
 
*[[Scott Slomlany]] & [[Eugene Greer]], Dot Matrix
   
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== External links ==
[[Category: Games]]
 
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*[http://www.ipdb.org/machine.cgi?id=2357 Star Trek: The Next Generation] at [http://www.ipdb.org The Internet Pinball Database]
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*[http://www.youtube.com/watch?v=UFvAS8ltIXU Promotional video at YouTube]
 
[[Category:Electronic games]]

Revision as of 22:26, 11 November 2015

Template:Realworld

Williams Star Trek TNG pinball backglass

Backglass from the Star Trek: TNG pinball machine

The Star Trek: The Next Generation pinball machine was a pinball game created by Williams Electronic Games in 1993. A wide-body machine, the game prominently featured the USS Enterprise-D as well as original recordings from the eight main cast members of the TNG series.

Gameplay

Although the general aim of the game was to score as many points as possible, the machine featured a complex array of ramps, bumpers, and drops which allowed the player to complete a series of missions provided by the game.

One of the unique features of the Next Generation machine was the presence of two ball launchers mounted on either side of the playfield. These allowed an alternative method of feeding the ball into the playfield, and were used in some of the missions.

The mechanism that allowed the machine to feed balls to the launchers and other locations, developed for this table, was patented by Williams in the US as #5,350,174, granted on 27 September 1994. The launchers themselves were the subject of an earlier patent, #5,186,462.

Ball locking was a feature of the game, as with most pinball machines. As additional balls were locked, a storyline involving the large Rogue Borg ship mounted on the playfield advanced. Once three balls had been locked, the game entered multiball mode. In multiball mode, the left launcher is used to hit the Neutral Zone drop and award jackpot values. Once the drop is hit three times, or after the first miss, the three locked balls are returned to the playfield. The player must destroy the Borg ship by hitting the jackpot targets (the Start Mission drop and the Delta Quadrant ramp), before the Enterprise's shields are drained, and the Start Mission drop stops awarding jackpots. The spinner is used to "regenerate" the shields and reactivate the jackpot.

Missions

Missions are displayed on the playfield around the periphery of the Enterprise saucer section. Only one is lit at a time - hitting the Q target bumper changes which mission is lit, and the mission can be started by hitting the Start Mission drop. A mission can also be selected by hitting the Command Decision drop. Completing mission objectives earns one of four Artifacts: Singing Stone, Isolinear Chip, Duranium Sphere, and Dilithium Crystal. Each Artifact can be collected more than once.

Time Rift
Worm Hole
Search The Galaxy
The player must hit the 'Quadrant' ramps in order to complete the mission. Hitting any three ramps earns an Artifact. Hitting all three and the Neutral Zone drop, in the order given by Riker, earns a second Artifact.
Battle Simulation
The player must use the launchers to hit either the Neutral Zone or the Warp Speed drops. A 20-second timer is used to With the first miss, the ball returns to normal play, but the drops may still be hit to continue the mission. Each successful hit advances the simulation to the next level, with level six being the highest. Completing Level 5 earns an Artifact.
Q's Challenge
The player must hit the lit targets. Hitting a target, or hitting the Q target, lights another. Each lit target will time-out after fifteen seconds. The mission ends when all targets have timed-out. Hitting five targets earns an Artifact.
Rescue
Asteroid Threat

Once all seven missions have been completed, an additional mission commences:

The Final Frontier
A six-ball multiball mode (four from the multiball holders, two in the launchers), the mission begins with awarding bonuses for each Artifact earned, with additional bonuses for complete sets of four. Shots made during the mode are awarded points based on the number of Artifacts earned, up to 250 million per shot.

Virtual reconstruction

Williams TNG pinball machine, virtual reconstruction

The virtual reconstruction of the playfield.

On 1 June 2012, FarSight Studios announced that, as part of their Kickstarter project to digitise Williams' The Twilight Zone machine for their Pinball Arcade app, they would seek funds to purchase the license to the Next Generation table as a "stretch goal" [1]. Although the target donation amount was not achieved in the alloted time, the response to the announcement resulted in FarSight launching a second Kickstarter on 17 August 2012, solely for the Next Generation table. $45,000 was the initial target, to cover the remaining fees required. At the end of the project, $52,137 had been donated. [2]

The virtual reconstruction of the table was released to iOS, Android, and Mac OSX on 21 December 2012.

Game credits

  • Steve Ritchie, Design & Direction
  • Dwight Sullivan & Matt Coriale, Software
  • Carl Biagi, Mechanical
  • Greg Freros, Art & Design
  • Dan Forden, Sound & Music
  • Scott Slomlany & Eugene Greer, Dot Matrix

External links