Memory Alpha

Star Trek: Starfleet Command II - Empires at War

Revision as of 15:09, August 7, 2012 by StalwartUK (Talk | contribs)

40,414pages on
this wiki
Real World article
(written from a Production point of view)

Star Trek: Starfleet Command II - Empires at War is a computer game based upon Star Fleet Battles and is the follow-up to Star Trek: Starfleet Command. The main additions to Empires at War are the Interstellar Concordium, who have been gathered by the Organians to bring peace to the galaxy – using whatever force necessary.


Captain's Log, stardate 9611.4. Captain Hikaru Sulu of the USS Excelsior reporting, on patrol near the Encebaran Nebula. In the aftermath of the conflicts resulting from the disappearance of the Organians, Starfleet returned its primary focus to missions of science and exploration.
But now, our pursuit of these higher endeavours has been cut short. The Organians have returned, and they are not alone. A galactic superpower, known as the Interstellar Concordium, has allied with the Organians. Their goal is our complete subjugation.
They believe that only the military might of the Concordium can put an end to the wars still raging across our galaxy. Ironically, this skewed ideal of peace creates even greater bloodshed.
But much of the galaxy's attention drawn to the new invaders, the ancient hatreds between the Mirak and the Lyrans have evolved into major confrontations.
The galaxy is now in a state of general war and chaos. This is a dark time for us all. But, adversity breeds innovation, and the Federation will not fall without a fight.

Excerpts of copyrighted sources are included for review purposes only, without any intention of infringement.


The game's plotline is based mainly around the Concordium's War of Pacification, which caused tentative truces between local powers to end the incident.


There are three types of gameplay - tutorial, skirmish, and campaign.


In the tutorial, you are guided through the main controls of a starship by Captain Sulu. Missions included are weapons, science, and command.


You can choose any ship that belongs to the seven main races, from a frigate to a battleship. There are many different types of ship in each category, including some of the main "canon universe" ships belonging to the Federation, Romulans, and Klingons.


You can play as any of the seven races. There are two main campaigns being fought, the "ISC War of Pacification" and the "Mirak Campaign". The first race listed is the race the player controls.

ISC War of Pacification Campaign

  • Federation vs ISC
  • Gorn Confederation vs ISC
  • Hydran Kingdom vs ISC
  • ISC War of Pacification (play as ISC)
  • Klingons vs ISC
  • Lyrans vs ISC
  • Mirak vs ISC
  • Romulans vs ISC

Mirak Campaign

  • Hydrans vs Mirak
  • Klingons vs Mirak
  • Lyrans vs Mirak
  • Mirak Campaign (play as Mirak)

New features

Other additions to the second version of the game include the addition of fighters to the Federation, Klingons, and Kzinti (Mirak), with multiple fighter classes available. More fighter classes were made available to the Hydrans as well. The Romulans, Lyrans, and Gorn received Interceptors/Fast Patrol ships, similar to said craft used in Star Fleet Battles. Also added was Anti-Drone Defense to all appropriate races.


Voice cast


  • Brian Christian - Director


Interstellar Concordium


Insignia of the ISC

The Interstellar Concordium (or ISC) were one of the primary antagonists in Star Trek: Starfleet Command II: Empires at War. They originated as a playable race in the Star Fleet Battles tabletop combat game by Amarillo Design Bureau.

The Interstellar Concordium, or "ISC", is a significantly powerful spacefaring political organization from an unknown region of the known universe. The ISC emphasize the preeminent importance of order over chaos, and in the 2280s-2290s their presence was requested by the Organians to bring peace to the galaxy, thus beginning the Concordium's "War of Pacification".

The Organians, who had engineered the formation of a neutral zone between the United Federation of Planets and the Klingon Empire, had become disillusioned with what they saw as the deterioration of peaceful political relations among the major Alpha and Beta Quadrant powers. Believing their peacemaking efforts to have failed, the Organians requested the ISC to assume this political role through military subjugation. (Star Trek: Starfleet Command II: Empires at War)

This article is a stub relating to real-world information such as a performer, author, novel, magazine, or other production material. You can help Memory Alpha by fixing it.

Previous game: Series Next game:
Star Trek: Starfleet Command Star Trek: Starfleet Command series Star Trek: Starfleet Command - Orion Pirates

Around Wikia's network

Random Wiki