Real World article
(written from a Production point of view)

Conflict Seems Inevitable

Star Trek: New Worlds is a video game, published by Interplay for the PC in August 2000. New Worlds is a real-time strategy game set in the Original Series movie era, circa 2287.

Summary Edit

From the box
We've Added The Ultimate Feature to Real-Time Strategy... Star Trek.
It's time to leave the vastness of space behind and play out your destiny in the biggest land battle this universe has ever known. In Star Trek New Worlds, you'll experience this classic universe as never seen before – on land in full 3D.
  • An advanced 3D engine takes you right into the action on the planet's surface with a fully rotatable and zoomable landscape.
  • Command a vast fleet of powerful combat vehicles and colony units.
  • Construct your colonies from a variety of structures including the Hydroponics Lab, Photon Artillery Launchers, and many more.
  • Choose to play as an officer in the Federation, as an honorable Klingon warrior, or as a centurion of the Romulan Star Empire, and develop or destroy the frontier in over 42 unique missions.
  • Each crewmember has a unique name and visual identity and will evolve and grow with each new experience making them one of your most valuable resources of all.
  • Encounter 3 new alien races from the Quadrant's past.
  • Explore, Exploit, Expand, and Extinguish natural resources to develop your colony.
  • Experience intense multiplayer combat for up to 3 players.

Excerpts of copyrighted sources are included for review purposes only, without any intention of infringement.

The game starts in the Romulan Neutral Zone after the events of Star Trek V: The Final Frontier. A Romulan starship, the Melak, has been conducting tests with 'Project Shiva', possibly to unleash devastating torpedoes, capable of wasting ships and objects with one blow. The USS Explorer has been reassigned to go to the Neutral Zone to intercept the Romulans; however, the Klingons have the same idea. Claiming the sector as theirs, the Klingons have sent a D7 class battle cruiser to the Melak to intercept them, but the Melak ignores the Klingons and fires the torpedo at the test subject. With a great explosion, the test object is obliterated and the D7 has been dashed off-course, while the Melak's shields work furiously to protect the vessel. The radiation and blast-curve coëfficient are reported nominal, indicating the test to be a success... until the sensors detect a deep gravity well. The Melak is caught in this well, and is destroyed, along with the crew. When the Explorer enters the Neutral Zone, it reports to Starfleet that many unknown star systems and planets have appeared from out of nowhere.

This is the point where the game begins. The player has three playable races: the Federation (who wants to protect these new worlds and study them), the Klingons (currently running short on the supply of dilithium, since they're at an economic war with the Federation and the Klingon moon Praxis is on the verge of exhaustion, so they see these new systems, referred as 'Tabula Rasa', as a gift straight from the hands of Kahless), and the Romulans (who claim these new worlds as theirs because the Shiva project was tested in their part of the Neutral Zone). Every race has fourteen missions; in eight of them, they encounter each other on the same planet. Ten missions are the same, but each race has an own goal. The player's duty is to build up, expand and defend his or her colonies, gather minerals to build bases and forces, and encounter new races such as the strange, naive Taubat, the ancient Hubrin (who prove to be essential for the three major powers as the game envelops) and an extremely powerful warrior race called the Metar.

Background information Edit

  • In October 1999, a port was announced for the Sega Dreamcast console; however, it was cancelled before release. [1]

Credits Edit

Voice cast Edit

Crew Edit

Interplay Edit

  • Engineering Team: Richard Seaborne, Mark Phoenix, Kerry Sergent, and Brad Dodge
  • Art Director: Todd J. Camasta
  • Art Team: Jaime Di Salvio, Scott Bieser, Mark Bergo, Glenn Price, Stephen Beam, and Larry Bowman
  • Design Team: Dan Kingdom and Daniel Levin
  • Executive Producer: Brian F. Christian
  • Producer: Doug Brandon
  • Line Producer: Scott McKelvey
  • Marketing Manager: Kevin Johnston
  • Creative Services Manager: Kathy Helgason
  • Traffic Manager: Brian Harkins
  • Package Layout and Design: Binary Pulse
  • Manual Layout and Design: Sandie Minguez

Q&A Edit

  • QA Project Supervisor: Timothy Anderson
  • Senior Tester: Scot Humphreys
  • Testers: Amy Avery, Michael Jorgensen, Asher Luisi, Erik Markham, and Devin Vink
  • Director of QA: Michael Motoda
  • QA Manager: Greg Baumeister

Audio Edit

  • SFX Supervision: Adam Levenson
  • SFX Design: Paul Menichini, Tim Walston, Adam Levenson, and Jeffrey R. Whitcher
  • Music: Julian Soule, Inon Zur
  • Music Supervision: Rick Jackson, Brian F. Christian, and Adam Levenson
  • Music Editing: Rick Jackson
  • Mastering: Frank Szick
  • VO Casting – Direction: Chris Borders
  • VO Editing Frank Szick, Stephen Miller, and J. P. Walton
  • Re‑recording mixers: Charles Deenen, Marc Fishman, and Lance Brown
  • Audio Administrator: Gloria Soto
  • Video Services: Dan L. Williams, David Cravens, and Bill Stoudt
  • Special Thanks to: Brian Fargo

Paramount Pictures Edit

  • Director, Product Development: Harry Lang
  • Supervisor, Product Development: Daniel Felts
  • Special Thanks to: Rick Berman, David Rossi, Andrea Hein, Terri Helton, Pam Newton, and Juliet Dutton

References Edit

USS Explorer (NCC-1966)
Federation starship, refit Constitution-class
USS Ranger (NCC-1975)
Federation starship, Miranda-class
The Ranger later appeared in Star Trek: Shattered Universe.

External links Edit