Memory Alpha
Memory Alpha
(Lee Sheldon's son, Graham Sheldon, contributed mission content to Star Trek: Infinite Space -- he especially concentrated on a number of Klingon missions.)
Tags: VE apiedit
m (Robot: Automated text replacement (-{{[Nn]Cwiki-title +{{mbeta-title))
Tag: apiedit
(One intermediate revision by one other user not shown)
Line 11: Line 11:
 
'''''Star Trek: Infinite Space''''' was an unreleased free-to-play casual MMO browser game originally set for release in the fall of {{y|2011}}. The game was to have been set in the timeline of ''[[Star Trek: Deep Space Nine]]'' and published by [[Gameforge]] and developed by [[Keen Games]]. [[Michael Okuda]] and [[Denise Okuda]] worked as consultants on the game.
 
'''''Star Trek: Infinite Space''''' was an unreleased free-to-play casual MMO browser game originally set for release in the fall of {{y|2011}}. The game was to have been set in the timeline of ''[[Star Trek: Deep Space Nine]]'' and published by [[Gameforge]] and developed by [[Keen Games]]. [[Michael Okuda]] and [[Denise Okuda]] worked as consultants on the game.
   
The script of the game and the missions were to be written by [[Lee Sheldon]], with additional missions written by his son, [http://www.imdb.com/name/nm1679333/ Graham Sheldon]. The game would have allowed the player to control [[Starfleet]] and [[Klingon]] starships. [[Cardassian]] starships were to have also appeared.
+
The script of the game and the missions were to be written by [[Lee Sheldon]], with additional missions written by his son, {{IMDb-name|type=name|id=nm1679333|name=Graham Sheldon}}. The game would have allowed the player to control [[Starfleet]] and [[Klingon]] starships. [[Cardassian]] starships were to have also appeared.
   
 
{{w|Chris Hülsbeck}} was intended to compose the soundtrack of the game. [http://info.startrek-is.com/press/gameforge-commissions-chris-hulsbeck-to-create-the-score-for-star-trek-infinite-space/]
 
{{w|Chris Hülsbeck}} was intended to compose the soundtrack of the game. [http://info.startrek-is.com/press/gameforge-commissions-chris-hulsbeck-to-create-the-score-for-star-trek-infinite-space/]
Line 19: Line 19:
 
==External links==
 
==External links==
 
*[http://en.startrek-is.com/ StarTrek-IS.com] - official homepage
 
*[http://en.startrek-is.com/ StarTrek-IS.com] - official homepage
*{{NCwiki-title|Infinite Space}}
+
*{{mbeta-title|Infinite Space}}
 
*[http://www.verticalwire.com/releases/2003-gameforge-forms-fleet-with-developer-keen-games-for-a-casual-free-to-play-i-star-trek-i-browser-game-set-in-the-i-deep-space-nine-i-timeline Press release]
 
*[http://www.verticalwire.com/releases/2003-gameforge-forms-fleet-with-developer-keen-games-for-a-casual-free-to-play-i-star-trek-i-browser-game-set-in-the-i-deep-space-nine-i-timeline Press release]
 
*[http://www.gametrailers.com/video/exclusive-galaxy-star-trek/706685 Game trailer]
 
*[http://www.gametrailers.com/video/exclusive-galaxy-star-trek/706685 Game trailer]

Revision as of 16:53, 4 July 2015

Template:Realworld

Star Trek: Infinite Space was an unreleased free-to-play casual MMO browser game originally set for release in the fall of 2011. The game was to have been set in the timeline of Star Trek: Deep Space Nine and published by Gameforge and developed by Keen Games. Michael Okuda and Denise Okuda worked as consultants on the game.

The script of the game and the missions were to be written by Lee Sheldon, with additional missions written by his son, Template:IMDb-name. The game would have allowed the player to control Starfleet and Klingon starships. Cardassian starships were to have also appeared.

Chris Hülsbeck was intended to compose the soundtrack of the game. [1]

On 8 August 2012 Gameforge announced that the game had been cancelled as they were unable to find a partner to co-publish the game. They had been searching for one since Autumn 2011. [2]

External links