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Star Trek: Fleet Captains

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Real World article
(written from a Production point of view)
Star Trek Fleet Captains logo

Star Trek: Fleet Captains was a multi-player game set within the "prime reality" of Star Trek. The game was created by game designers Ethan Pasternack and Mike Elliott, produced by WizKids, and was released to general retail in August 2011.

The game utilized the "Clix" system of game mechanics first seen in WizKids' series of HeroClix games. Wizkids initially referred the game as Star Trek: Star Fleet Battles in published reports but this name was discontinued shortly before the game's release.[1]

Star Trek Fleet Captains Starship Promos

Early Fleet Captains promos

Although the game's starship miniatures were originally advertised as being "fully painted" in early press releases, the final production ships included with the game were unpainted and molded in either white or green plastic. The game's D7-class and K't'inga-class Klingon ships share the same mold.

Some Fleet Captains starships had names and registries borrowed from non-canon sources including Star Trek novels and the Star Trek Customizable Card Game. Some names and registries were newly created for the game, in conjunction with CBS Consumer Products.

Fully-painted versions of all of the ships from the Fleet Captains base game and its expansions were subsequently released in WizKids' Star Trek: Tactics game. WizKids also released the Star Trek: Attack Wing game in August 2013. Like Tactics, a number of its ship molds were identical to those used for Fleet Captains but stands, paintwork, and other gaming elements differed. [2]

Gameplay Edit

In the base game, two players commanded multi-generational fleets of starships representing either the Federation Starfleet or the Klingon Defense Force.

The duration of a single game was estimated at between thirty and sixty minutes, and team play was also possible. Additional fleets and players could be added to the game with the later addition of expansion packs.

A new sector of unexplored space had opened up for colonization and resource excavation. However, both the Federation and the Klingon Empire wanted control of the planets in the sector and pitted their starships against each other to determine who could best explore and take advantage of it.

The player and an opponent assumed the roles of Fleet Admirals, commanding either a Starfleet or a Klingon fleet of ships. Each game scenario (determined by the "Mission" card deck) determined which ships were available to each fleet. Each scenario had a specific agenda and specific goals for either fleet to achieve in order to take control of the sector and win the game. Additionally, choosing specific ship types (battleships, explorers, etc.) determined which encounters each fleet undertook.

The sector of space was represented by a series of hexagonal "Galaxy Location" tiles, some of which were dealt out onto the playing surface between the two fleets' starting bases. (This allowed for a different "game board" every time the game was played.) Ships traveled to these locations to explore the planets located therein. While doing so, the player could battle enemy starships, establish starbases, or encounter various alien lifeforms, both benign and malevolent (via the "Encounter" card deck).

Winning the game required the successfully completion of these "Encounters" in order to earn the "Victory Points" that each game scenario required.

Ships were set on "Clix" bases, and each ship had a "Ship Information" card assigned to it. Unlike other "Clix"-based ship-to-ship battle games (such as MechWarrior or Crimson Skies), the "Clix" base dials determined how the ship's energy resources were distributed, rather than to reflect damage. These resources varied, depending on which of three levels of damage a given ship had taken and in which of three operating modes it was in: normal operating, Yellow Alert, and Red Alert.

Each player had a deck of "Command" cards that added additional random elements to each encounter.

Base gameEdit

Game materials Edit

Star Trek Fleet Captains set

Fleet Captains base game

  • 24 × Starship Display cards
  • 50 × Galaxy Locations tiles
  • 200 × Command cards
  • 50 × Encounter cards
  • 76 × Mission cards
  • 60 × Control tokens
  • 42 × System tokens
  • 15 × Installation tokens
  • 14 × Cloak tokens
  • 12 × Action tokens
  • 12 × Scan tokens
  • 10 × Victory Point tokens
  • 3 × Away Team tokens
  • 2 × Dice

Starships Edit

Federation Edit

Star Trek Fleet Captains Federation ships

Fleet Captains Federation ships

Klingon Edit

Star Trek Fleet Captains Klingon ships

Fleet Captains Klingon ships

Romulan Empire expansion Edit

Star Trek Fleet Captains Romulan Empire Expansion Pack

Star Trek: Fleet Captains Romulan Empire expansion ad showing painted prototypes

The Star Trek: Fleet Captains Romulan Empire expansion was the first expansion pack for the game and was released in October 2012. [3]

Game materials Edit

  • 10 × sub-decks of 10 cards
  • 10 × Encounter cards
  • 25 × Espionage Mission cards
  • advanced Romulan expansion rules to build upon the base game
  • 3-player game support to allow Federation vs. Klingon vs. Romulan play

Starships Edit

Romulan Edit

Dominion expansion Edit

Star Trek Fleet Captains Dominion expansion

Star Trek: Fleet Captains Dominion expansion prototypes

The Star Trek: Fleet Captains Dominion expansion was the second expansion pack for the game and was released in August 2014.

Game materialsEdit

  • 10 × sub-decks of 10 cards
  • 10 × Encounter cards
  • 25 × Espionage Mission cards
  • advanced Dominion expansion rules to build upon the base game

Starships Edit

Dominion Edit

See alsoEdit

External links Edit

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