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Star Trek: Conquest

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Star Trek: Conquest is a video game for the Nintendo Wii and Sony Playstation 2.

The game takes place during the Star Trek: The Next Generation era, with players able to command the Federation, Klingon, Romulan, Cardassian, Dominion, or Breen races/interstellar republics. Players encounter the Borg, Ferengi, Orion, and Xindi during the game.

Gameplay consists of certain strategic elements such as building support structures, managing admirals and fleets while a tactical element enters into play during the actual combat. There also exists an element of research present in the game allowing players to bring new technology for their factions during gameplay. Frank Arnot, lead designer of the game, divulged that both the Wii Remote and Nunchuck are used in the Nintendo version of the game, and that Conquest will be a strictly single-player affair.


Stardate 41153.2. It is a time of conflict. The major races are at war. Diplomacy is dead, age-old alliances forgotten and galactic borders ignored as each race battles for supremacy. Powerful fleets prowl the galaxy establishing outposts and vanquishing indigenous and enemy fleets alike in the pursuit of the ultimate prize - the capture of all homeworlds and galactic domination.


The Federation, Klingons, Romulans, Breen, Cardassians and Dominion are available from the beginning and can be commanded in both modes of conflict. Federation 2, Borg and Xindi are unlocked after a victory in Campaign mode and are playable in Skirmish mode only. Ferengi and Orions are non-playable and only encountered as enemy fleets during a Campaign.



















Federation "2"





Galactic Map

Skirmish Systems


Each of the named characters that command a player's fleets gives the fleet a bonus to movement and combat. There are three types.

  • Attack increases the damage the fleet does to enemy ships. At higher levels this also gives a small bonus to tactical movement.
  • Defense reduces damage taken when in combat with enemy ships. At higher levels this also gives a small bonus to tactical movement.
  • Movement increases tactical movement speed. At higher levels this also gives a small bonus to attack and defense.

Each faction has a different assortment of admirals available.

  • Breen - 2 defense, 1 movement
  • Cardassians - 1 attack, 2 movement
  • Dominion - 2 attack, 1 movement
  • Federation - one of each
  • Klingons - 2 attack, 1 defense
  • Romulans - 1 attack, 2 defense

The races that are used only in Skirmish mode, Federation 2, Borg, Xindi, each have one of each.

Special Weapons

  • Genesis Device = Damages all ships and structures in a system with 50% until targets are destroyed
  • Healing Device = Restores all ships and structures in a system back to 100%
  • Pulse Device = Freezes the target system, so that nothing can be build or moved in that system for one turn
  • Sub-Space Disruptor = Removes all neutral or enemy system links to the target system for one turn
  • Virus Emitter = Reduces enemy admiral XP to zero for one turn, eliminating all the bonusses of higher ranks
  • Wormhole Generator = Creates an instant travel between the faction's capital world and the target world (not another capital world allowed) for one turn, allowing ships to easily gain access to the other side of the map

Each faction has it's own assortment of special weapons available.

  • Breen: Pulse Device, Sub-Space Disruptor, Virus Emitter
  • Cardassians: Genesis Device, Pulse Device, Virus Emitter
  • Dominion: Genesis Device, Healing Device, Wormhole Generator
  • Federation: Genesis Device, Healing Device, Sub-Space Disruptor
  • Klingons: Genesis Device, Virus Emitter, Wormhole Generator
  • Romulans: Healing Device, Sub-Space Disruptor, Virus Emitter

Special weapons cannot be used in skirmish mode.



  • Mining Efficiency - generates more mining income per turn
  • Research Efficiency - faster research rate
  • Admiral Cost - reduces cost for commissioning a fleet

Ship Maneuvering

  • Ship Speed - increases top speed of ships
  • Ship Turn Rate - increases turn rate of all ships
  • Ship Handling - improves handling of all ships

Ship Strength

  • Build Cost - reduces cost of ships
  • Hull Strength - increases hull strength of all ships
  • Shield Strength - increases shield strength of all ships


  • Primary Weapon - increases primary weapon strength
  • Secondary Weapon - increases secondary weapons strength
  • Recharge Rate - reduces recharge time for weapons


  • Structure Cost - reduces cost of structures
  • Defense Strength - increases attack and defense strength of structures
  • Repair Rate - increases repair rates of starbases

Each faction gets two of these research options but not all of them.

  • Breen: Structures, Weapons
  • Cardassians: Ship Strength, Weapons
  • Dominion: Ship Strength, Structures
  • Federation: Efficiency, Ship Maneuvering
  • Klingons: Ship Maneuvering, Ship Strength
  • Romulans: Efficiency, Weapons

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