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Star Trek: Borg Assimilator was an unreleased PC game from Activision and Cyberlore Studios. Announced on 6 March 2001, and billed as a "world-building simulator", Borg Assimilator was planned to be a strategy game where players built empires through assimilation.
The single player campaign mode was to have featured twelve levels, with the goal of acquiring enough territory and technology to develop a stable Omega particle. Once this was achieved, the player could go on to conquer the Alpha Quadrant in "Freestyle Mode", driven by a customizable scenario.
The game was intended to be released in winter 2001. Development was suspended after Activision concluded that the game's design did not reflect the established Star Trek universe.