Memory Alpha
Memory Alpha
m (removing non-canon links)
(date according to http://web.archive.org/web/20070930050614/http://www.nintendo.com/doc/dmg_games.pdf)
(14 intermediate revisions by 7 users not shown)
Line 1: Line 1:
 
{{realworld}}
 
{{realworld}}
  +
{{sidebar videogame|
[[Image:25th Anniversary GBA.jpg|150px|thumb|The game's cover.]]
 
  +
| image = 25th Anniversary GBA.jpg
'''''Star Trek: 25th Anniversary''''' is a game for the GameBoy Advance. The [[United Federation of Planets]] detected the [[Doomsday Machine]] three months prior to the game. Federation Engineers began working on the Proto-Matter Fusion Disruptor, the only device capable of stopping the machine. When the Doomsday Machine entered Federation space, the mahine was being installed on the [[USS Excalibur]] and be taken to [[Sector]] Alpha 9, where the Planet Killer was located.
 
  +
| Title = Star Trek: 25th Anniversary
  +
| Publisher = Ultra Games (a subsidiary of [[Konami]])
  +
| Developer = [[Visual Concepts]]
  +
| Released = {{m|February|1992}}
  +
| Year = [[2260s]]
  +
| Stardate = 2831.3
  +
| Platform = {{platform|gameboy}}
  +
| Genres = Adventure
  +
| Reference = {{ASIN|B000035XC1}} (US)<br/>{{ASIN|B001E7ONHE|DE}} (Germany)
  +
}}
   
 
'''''Star Trek: 25th Anniversary''''' is a game for the Game Boy. The [[United Federation of Planets]] detected the [[planet killer]] three months prior to the game. Federation Engineers began working on the Proto-Matter Fusion Disruptor, the only device capable of stopping the machine. When the Doomsday Machine entered Federation space, the machine was being installed on the {{USS|Excalibur|NCC-1664}} and be taken to [[Sector]] Alpha 9, where the Planet Killer was located.
However, the [[Klingon Empire]] heard of the Disruptor's existence and intercepted the Exalibur because they feared the use of it on the Empire. After stealing it, they broke it into 12 pieces and hid them on several different worlds. [[Admiral]] McQuilkin of [[Starbase 4]] requested [[James T. Kirk]] to find the pieces and stop the machine. Kirk did this and beat the Doomsday Machine.
 
   
 
However, the [[Klingon Empire]] heard of the Disruptor's existence and intercepted the ''Excalibur'' because they feared the use of it on the Empire. After stealing it, they broke it into 12 pieces and hid them on several different worlds. [[Admiral]] McQuilkin of [[Starbase 4]] requested [[James T. Kirk]] to find the pieces and stop the machine. Kirk did this and beat the Doomsday Machine.
[[Category:Video games|25th Anniversary (GameBoy)]]
 
   
 
[[de:Star Trek: 25th Anniversary (GameBoy)]]
 
[[de:Star Trek: 25th Anniversary (GameBoy)]]
 
[[Category:Video games|25th Anniversary (GameBoy)]]

Revision as of 17:50, 24 June 2014

Template:Realworld

Star Trek: 25th Anniversary is a game for the Game Boy. The United Federation of Planets detected the planet killer three months prior to the game. Federation Engineers began working on the Proto-Matter Fusion Disruptor, the only device capable of stopping the machine. When the Doomsday Machine entered Federation space, the machine was being installed on the USS Excalibur and be taken to Sector Alpha 9, where the Planet Killer was located.

However, the Klingon Empire heard of the Disruptor's existence and intercepted the Excalibur because they feared the use of it on the Empire. After stealing it, they broke it into 12 pieces and hid them on several different worlds. Admiral McQuilkin of Starbase 4 requested James T. Kirk to find the pieces and stop the machine. Kirk did this and beat the Doomsday Machine.