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United Federation of Planets Star Fleet Officer's Manual.

Contents Edit

Introduction for New Cadets Edit

  • What Are Role Playing Games?
  • Role Play In The Final Frontier
  • About The Officer's Manual

Defining a Character Edit

  • Attributes
    • Attribute Ratings
    • Attribute Descriptions
  • Skills
    • Skill Ratings
      • Basic Proficiency Level
      • Professional Competency Level
      • Expert Level
    • Skill Areas
  • Using Attributes And Skills

Creating Player Characters Edit

  • Assigned Ship, Rank, And Position
  • Choosing A Race
  • Creating Attribute Scores
    • Initial Dice Roll
    • Racial Modifiers
    • Bonus Points
  • Creating Endurance Statistics
    • Maximum Operating Endurance
    • Current Operating Endurance
    • Inaction Save Level
    • Unconsciousness Threshold
    • Wound Healing Rate
    • Fatigue Healing Rate
  • Character Aging

Training Player Characters Edit

  • Pre-Academy Experience
  • Joining Star Fleet
  • Star Fleet Academy
    • Academic Curriculum
    • Outside Electives
    • Advanced Study
  • Branch School
    • Curriculum
    • Outside Electives
    • Advanced Study
  • Cadet Cruise
    • Cruise Assignment
    • Cruise Results
  • Department Head School
    • Department Head School Curriculum
    • Advanced Training
  • Command School
    • Command School Curriculum
    • Advanced Training
  • Post-Academy Experience
    • Number of Tours Served
    • Tour Assignments
      • First Tour Assigned
      • Officer Efficiency Reports
      • Other Tour Assignments
      • Special Final Tour Posting
    • Tour Length
    • Skill Advancement
  • Combat Statistics
    • Action Points
    • Base To-Hit Numbers
      • To-Hit, Modern
      • To-Hit, Hand-To-Hand
    • Bare Hand Damage
  • Character Age

Tactical Movement and Combat Edit

  • Visualizing The Action
    • Tactical Maps
    • Counters
  • Using The Tactical Movement System
    • Action Points (AP)
      • Calculating AP
    • Using AP
    • Action Explanations
      • Position Change
      • Movement
      • Equipment And Weapon Use
      • Combat And Emergency Evasion
    • Movement Restrictions
      • Movement Through Doors
    • Play Sequence
      • Determining Tactical Advantage
    • Opportunity Actions
    • Recording AP Usage
  • Combat
    • Range
    • Line-Of-Sight And Concealment
    • Calculating The To-Hit Numbers
      • Base To-Hit Number
      • Range Modifiers
      • Size Modifiers
      • Position Modifiers
      • Concealment Modifiers
      • Target's Movement Modifiers
      • Aiming Modifier
      • Attacker's Movement Modifier
      • Adjusted To-Hit Number
    • Determining Successful Hits
      • Grazes
      • Thrown Weapons Or Objects
      • Firing Arcs
    • Damage
      • Damage Effects
      • Determining Damage
      • Armor
      • Shotgun Hits
  • Special Vulcan Attacks
    • Psionics
      • Using Psionics
    • Nerve Pinch

Injury, Medical Aid, and Recovery Edit

  • Operating Endurance (OP END)
    • Maximum Operating Endurance (MAXOPEND)
    • Current Operating Endurance (CURR OP END)
  • Injury
    • Taking Wound Damage
    • Taking Temporary Damage
    • Recording Damage
  • Unconsciousness
    • END Saving Roll
    • Unconsciousness Save Level (INACT SAVE)
    • Unconsciousness Threshold (UNC THRESH)
  • Mortal Injury And Death
  • Restoring Health
    • Healing Wound Damage
    • Regaining Temporary Damage
    • Emergency First Aid
    • Vulcan Pain Reduction

Glossary of Game Terms Edit

Background informationEdit

This book is part of the Basic Set (FASA 2004) along with the Cadet's Orientation Sourcebook and Star Trek: The Role Playing Game Operations Manual. All three of these books, combined with the Star Trek: Starship Tactical Combat Simulator made up the deluxe set (FASA 2001).

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