Memory Alpha

Star Fleet Intelligence Manual

41,724pages on
this wiki
Add New Page
Add New Page Discuss0
Real World article
(written from a Production point of view)

Star Fleet Intelligence Manual


From the cover
He said three things before he died...
- Never use Code 2 when Romulans are about!
- If your contact does not know why Denebian slime devils never attack Telerites, kill him!
- And for God's sake, be careful with matter/antimatter charges!
Add espionage and intrigue to your Star Trek: The Role-Playing Game campaign with the Star Fleet Intelligence Manual.
* The 96-page players' book, the Agent's Orientation Sourcebook, contains the history and organization of Star Fleet Intelligence Command, operating procedures for field agents, and gadgets from the deluxe security system briefcase to anti-laser aerosol.
* The 80-page Game Operations Manual provides the gamemaster with front organizations and current missions, guidelines for judging new skill and equipment use, and information on other intelligence organizations, such as the Klingon Diplomatic Corps and the Andorian Corps of Enforcers.
The world of archagents and undercover missions awaits you in the Star Fleet Intelligence Manual!

Excerpts of copyrighted sources are included for review purposes only, without any intention of infringement.



Also on Fandom

Random Wiki