A palm beacon was a flashlight-like device held in the palm of the hand, often used by away teams in dark areas. (TNG: "Booby Trap"; Star Trek Generations)
Palm beacons were used when away teams beamed down to the dark and foggy planet Tarchannen III. Susanna Leijten later advised turning off the beacons as the light was frightening the Tarchanne. (TNG: "Identity Crisis")
In 2368, Data modified a palm beacon to emit an optical burst pattern that would counteract the effects of the Ktarian game. (TNG: "The Game")
In 2369, Neela and Miles O'Brien used a palm beacon while searching for tritanium traces in a deactivated power conduit. (DS9: "In the Hands of the Prophets")
In 2370, Data and Captain Jean-Luc Picard used palm beacons after returning to an unmanned and non-functioning Enterprise after their three day search for a stray torpedo to discover that the Enterprise crew had de-evolved into various animistic creatures. (TNG: "Genesis")
Deep Space 9's corridors were equipped with storage lockers (similar to weapons lockers) that held three palm beacons and two tricorders. (DS9: "Civil Defense")
See also[]
Appearances[]
- TNG:
- "Booby Trap" (Season 3)
- "The Enemy"
- "The Vengeance Factor"
- "Yesterday's Enterprise"
- "Future Imperfect" (Season 4)
- "Identity Crisis"
- "The Nth Degree"
- "Disaster" (Season 5)
- "The Game"
- "Hero Worship"
- "Relics" (Season 6)
- "Inheritance" (Season 7)
- "The Pegasus"
- "Sub Rosa"
- "Genesis"
- "Firstborn"
- "Preemptive Strike"
- Star Trek Generations
- DS9:
- "Captive Pursuit" (Season 1)
- "Battle Lines"
- "In the Hands of the Prophets"
- "The Siege" (Season 2)
- "Necessary Evil"
- "The Alternate"
- "Playing God"
- "The Abandoned" (Season 3)
- "Civil Defense"
- "Defiant"
- "Heart of Stone"
- "Distant Voices"
- "The Ship" (Season 5)
- "Rapture"
- "Blaze of Glory"
- "Empok Nor"
- "Waltz" (Season 6)
- "The Reckoning"
- "The Sound of Her Voice"
- "Chimera" (Season 7)
- "What You Leave Behind"