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[[File:Objective mode.jpg|thumb|[[Commander]] [[William T. Riker|Riker]] observes [[Thy'lek Shran|Shran]] and [[Captain]] [[Jonathan Archer|Archer]] in objective mode.]]
When a [[holodeck]] simulation is in '''objective mode''', the person using the program can walk around freely in the imaginary space without the holographic charaters seeing him/her, much like a ghost. In objective mode, everything can be inspected from a third-person point of view.
 
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'''Objective mode''' was a holodeck setting which allowed users to observe characters and happenings in the program without interacting with the holographic environment. When objective mode was activated, holodeck characters would not take notice of the user, and the user could pass through solid objects, such as doors and [[bulkhead]]s.
   
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In [[2370]], while running an historic [[holoprogram]] on the {{USS|Enterprise|NCC-1701-D|-D}} depicting the final voyage of {{EnterpriseNX}}, [[Commander]] [[William T. Riker|Riker]] used the objective mode feature to observe interactions amongst the characters when not taking on the role of an ''Enterprise'' crewman. ({{ENT|These Are the Voyages...}})
Objective mode is the opposite of [[subjective mode]].
 
   
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== See also ==
 
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* [[Subjective mode]]
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[[Category:Holographic technology]]

Revision as of 23:14, 23 December 2011

Objective mode

Commander Riker observes Shran and Captain Archer in objective mode.

Objective mode was a holodeck setting which allowed users to observe characters and happenings in the program without interacting with the holographic environment. When objective mode was activated, holodeck characters would not take notice of the user, and the user could pass through solid objects, such as doors and bulkheads.

In 2370, while running an historic holoprogram on the USS Enterprise-D depicting the final voyage of Enterprise NX-01, Commander Riker used the objective mode feature to observe interactions amongst the characters when not taking on the role of an Enterprise crewman. (ENT: "These Are the Voyages...")

See also