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== Summary ==
 
== Summary ==
 
=== Teaser ===
 
=== Teaser ===
  +
It's an important day aboard [[Deep Space 9]] as an official delegation on behalf of the [[Wadi]] are due to arrive from the Gamma Quadrant for [[first contact]]. [[Commander]] [[Benjamin Sisko|Sisko]] is in his dress uniform preparing to welcome the [[Wadi starship|ship]], although he gets worried when he learns that [[Jake Sisko|Jake]] has been learning about girls from none other than his new friend [[Nog]]. Sisko decides they need to set aside some time the next day so he can work 'damage control'.
The [[Wadi]], the first official delegation from the [[Gamma Quadrant]], arrive on their [[Wadi starship|ship]]. They are greeted by the [[senior staff]], but seem only interested in visiting [[Quark's]] to play games.
 
  +
  +
The [[senior staff]] assemble in the airlock to greet the Wadi representative, [[Falow]]. Although Sisko is keen to make a good impression, he is put out to find that Falow and the other Wadi just want to head straight to [[Quark's]] in order to play games.
   
 
=== Act One ===
 
=== Act One ===
In Quark's Bar, the Wadi delegates are eager to play a new game. However, [[Quark]] has to make sure they have something to gamble with for [[dabo]]. [[Falow]], the leader of the delegation, offers ''[[klon peag]]s'' or [[alpha-currant nectar]] as items of value, but Quark refuses them. Then, he proffers a bag of gems, which Quark accepts greedily.
+
In Quark's Bar, the Wadi delegates are eager to play a new game. However, [[Quark]] has to make sure they have something to gamble with for [[dabo]]. Falow offers ''[[klon peag]]s'' or [[alpha-currant nectar]] as items of value, but Quark refuses them. Then, he proffers a bag of gems, which Quark accepts greedily.
   
After about six hours, the delegates are winning almost every spin. [[Commander]] [[Benjamin Sisko|Sisko]] leaves the bar, to go to bed. Quark heads over to the table, and pleads that the Dabo girl's hands are tired from all of those spins. Falow orders Quark to replace her. Quark gets [[Broik]] to replace her, and instructs him to begin fixing the table so that the Wadi do not win.
+
After about six hours, the delegates are winning almost every spin and both Quark and Commander Sisko are getting tired (in Quark's case, he is tired of them always winning). Sisko decides enough is enough and leaves the bar to go to bed. Quark heads over to the table, and pleads that the Dabo girl's hands are tired from all of those spins. Falow orders Quark to replace her. Quark gets [[Broik]] to replace her, and instructs him to begin fixing the table so that the Wadi do not win.
   
 
=== Act Two ===
 
=== Act Two ===
In Sisko's quarters, he finds [[Jake Sisko|Jake]] still awake late into the evening. Jake admits to his father that he has been spending time with [[Nog]]. Sisko tells him to go to bed, and promises to have a chat with him about Nog and girls in the morning.
+
In Sisko's quarters, he finds Jake still awake late into the evening. Jake admits to his father that he has been spending time with [[Nog]]. Sisko tells him to go to bed, and promises to have a chat with him about Nog and girls in the morning.
   
Back in Quark's, Falow discovers Quark's deception, and transforms the dabo table into a new game, which he announces is called [[Chula]]. He explains that the game involves four players, and that their objective is to "move along home". Quark decides to play the game, in hope that the Wadi will be lenient with his cheating.
+
Back in Quark's, Falow discovers Quark's deception, and transforms the dabo table into a new game, which he announces is called [[Chula]]. He explains that the game involves four players, and that their objective is to "move along home". Quark decides to play the game, in hope that the Wadi will be lenient with his cheating.
   
Commander Sisko wakes up to find himself lying on the floor of an odd room. He has his [[tricorder]] with him, so he searches around, trying all the doors until he finds an unlocked one. Hearing faint cries for help, he finds [[Doctor]] [[Julian Bashir|Bashir]], [[Major]] [[Kira Nerys|Kira]] and [[Lieutenant]] [[Jadzia Dax|Dax]].
+
Commander Sisko wakes up to find himself lying on the floor of an odd room. He has his [[tricorder]] with him, so he searches around, trying all the doors until he finds an unlocked one. Hearing faint cries for help, he finds [[Doctor]] [[Julian Bashir|Bashir]], [[Major]] [[Kira Nerys|Kira]] and [[Lieutenant]] [[Jadzia Dax|Dax]].
   
 
Behind one door, Sisko encounters an image of Falow, who, laughing mockingly, instructs him to "''Move along home!''" Sisko realizes, and tells the others, that they are "guests of the Wadi".
 
Behind one door, Sisko encounters an image of Falow, who, laughing mockingly, instructs him to "''Move along home!''" Sisko realizes, and tells the others, that they are "guests of the Wadi".
   
 
=== Act Three ===
 
=== Act Three ===
  +
[[File:Odo aboard the Wadi ship.jpg|thumb|200px|Odo opens a door on the Wadi ship.]]
Early next morning, Jake Sisko informs [[Odo]] that his father is missing. Odo discovers that Sisko and three other senior staff members are not on board the station, and launches an investigation. After conferring with Lieutenant [[George Primmin|Primmin]], Odo decides to visit the Wadi ship, to determine if they had had anything to do with the disappearance. He [[beam]]s over, and finds a room with an unusual energy signature. Stepping through the doors, he ends up in Quark's Bar, to find Quark playing the game. Quark rolls the dice, and the result is reported as "[[allamaraine]]" by the Wadi, much to the bemusement and ignorance of both Quark and Odo.
+
Early next morning, Jake Sisko informs [[Odo]] that his father is missing. Odo discovers that Sisko and three other senior staff members are not on board the station, and launches an investigation. After conferring with Lieutenant [[George Primmin|Primmin]], Odo decides to visit the Wadi ship, to determine if they had had anything to do with the disappearance. He [[beam]]s over, and finds a room with an unusual energy signature. Stepping through the doors, he ends up in Quark's Bar, to find Quark playing the game. Quark rolls the dice, and the result is reported as "[[allamaraine]]" by the Wadi, much to the bemusement and ignorance of both Quark and Odo.
   
 
The four players reach a door, which opens to reveal a girl playing a hopscotch-like game, and singing a rhyme:
 
The four players reach a door, which opens to reveal a girl playing a hopscotch-like game, and singing a rhyme:
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:''Allamaraine, you'll come with me..."''
 
:''Allamaraine, you'll come with me..."''
   
The players move into the room, and are sealed in. Moving across the room, Kira stumbles into a [[force field]]. The girl, however, moves through it. Bashir deduces that the pattern of the girl's movements allows her to pass though, but is also knocked backwards. Jadzia follows the girl precisely, both singing the rhyme and mimicking the hand actions, and successfully passes the force field. The others follow. The girl proclaims:
+
The players move into the room, and are sealed in. Moving across the room, Kira stumbles into a [[force field]]. The girl, however, moves through it. Bashir deduces that the pattern of the girl's movements allows her to pass though, but is also knocked backwards. Jadzia follows the girl precisely, both singing the rhyme and mimicking the hand actions, and successfully passes the force field. The others follow. The girl proclaims:
   
 
:''"Allamaraine! Third [[shap]]."''
 
:''"Allamaraine! Third [[shap]]."''
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=== Act Four ===
 
=== Act Four ===
 
Quark and Odo are still puzzled by the game, but Falow then approaches Quark and asks him to decide whether he wants the difficult short route, with a chance of winning more prizes, or the long, easy route. Quark believes that the players are actually the missing crewmembers."''Double their peril, double your winnings!''" teases Falow. With Odo watching him, Quark decides to follow the easy route, and rolls the dice.
Moving through the corridors of the maze, the players find a room with Wadi in it, all drinking and laughing. Suddenly the doors close, and a [[toxic]] [[gas]] fills the room, causing the players to start coughing. Bashir notices that the Wadi remain unaffected, and decides to try some of the drink that is being offered around. The drink relieves the effects of the gas. Sisko and the others also drink, and are also relieved. The Wadi all cheer. An image of Falow states that the players have progressed to shap four.
 
   
 
Moving through the corridors of the maze, the players find a room with Wadi in it, all drinking and laughing. Suddenly the doors close, and a [[toxic]] [[gas]] fills the room, causing the players to start coughing. Bashir notices that the Wadi remain unaffected, and decides to try some of the drink that is being offered around. The drink relieves the effects of the gas. Sisko and the others also drink, and are also relieved. The Wadi all cheer. An image of Falow states that the players have progressed to shap four.
Odo and Quark are still puzzled by the game, but Falow then approaches Quark and asks him to decide whether he wants the difficult short route, with a chance of winning more prizes, or the long, easy route. "''Double their peril, double your winnings!''" teases Falow. Just before Quark decides, Odo stops him, and tells him that he believes that the players are actually the missing crewmembers. With Odo watching him, Quark decides to follow the easy route, and rolls the dice. However, the result is not favorable, and Falow removes one of the pieces from the board.
 
   
In the game, the players' tricorders detect an energy buildup, and a bright light source appears and moves towards them. It scans them all, and then focuses on Bashir, who vanishes.
+
In the game, the players' tricorders detect an energy buildup, and a bright light source appears and moves towards them. It scans them all, and then focuses on Bashir, who vanishes.
   
Back in the bar, Falow then tells Quark to choose which route to take. Odo cautions Quark, but Quark realizes that the players were only one level away from "home", and the short route would take them there in only one move. Quark reassures Odo that he has spent his life assessing chance in games of all kinds, and that he has a good understanding of this one. With Odo's agreement, Quark decides to take the short route, but rolls a [[thialo]].
+
Back in the bar, Falow then tells Quark to choose which route to take. Odo cautions Quark, but Quark realizes that the players were only one level away from "home", and the short route would take them there in only one move. Quark reassures Odo that he has spent his life assessing chance in games of all kinds, and that he has a good understanding of this one. With Odo's agreement, Quark decides to take the short route, but rolls a [[thialo]].
   
 
=== Act Five ===
 
=== Act Five ===
  +
[[File:Chula chasm.jpg|thumb|200px|Sisko holds onto Kira when she nearly falls into a chasm.]]
Falow explains that this means Quark has to sacrifice one player to save the other two. Odo is dismayed, and so is Quark, who is unable to decide which player to sacrifice. He grovels dramatically and pleads to be allowed not to decide, and Falow accepts. He programs the computer to randomly select a player to be sacrificed.
+
Falow explains that this means Quark has to sacrifice one player to save the other two. Odo is dismayed, and so is Quark, who is unable to decide which player to sacrifice. He grovels dramatically and pleads to be allowed not to decide, and Falow accepts. He programs the computer to randomly select a player to be sacrificed.
   
In the game, a door opens, and Dax heads into it. The others follow. They find themselves in a rocky cavern. In the distance, they can hear Bashir's voice calling to them, which entices them forward. Dax stumbles on loose rocks, and a large boulder lands on her leg. Fortunately, the leg is not broken, and they continue onwards. Dax exhorts Kira and Sisko to leave her and reach safety, but they refuse, and insist on attempting to help Dax. Moving round a narrow outcropping on a steep cliff, they all fall off, appearing suddenly back in the bar, together with Bashir.
+
In the game, a door opens, and Dax heads into it. The others follow. They find themselves in a rocky cavern. In the distance, they can hear Bashir's voice calling to them, which entices them forward. Dax stumbles on loose rocks, and a large boulder lands on her leg. Fortunately, the leg is not broken, and they continue onwards. Dax exhorts Kira and Sisko to leave her and reach safety, but they refuse, and insist on attempting to help Dax. Moving round a narrow outcropping on a steep cliff, they all fall off, appearing suddenly back in the bar, together with Bashir.
   
The Wadi finish their game and change the table back to a dabo table, and are about to leave, when Commander Sisko demands to know what was going on. At that point, Fallow's normally stern deameanor changes. He states, with a comical intonation, "It's only a game!" There never was any actual risk, and that Quark had cheated them in Dabo. Having just feared for their lives, Commander Sisko is miffed at the Wadi; the Wadi have committed a [[wiktionary:faux pas|faux pas]] on the group by offering them a game that deceived them into thinking that they were playing for their lives, which understandably would annoy the players especially after finding out that their lives were not in danger all this time.
+
The Wadi finish their game and change the table back to a dabo table, and are about to leave, when Commander Sisko demands to know what was going on. At that point, Falow's normally stern deameanor changes. He states, with a comical intonation, "It's only a game!" There never was any actual risk, and that Quark had cheated them in Dabo. Having just feared for their lives, Commander Sisko is miffed at the Wadi; the Wadi have committed a [[wiktionary:faux pas|faux pas]] on the group by offering them a game that deceived them into thinking that they were playing for their lives, which understandably would annoy the players especially after finding out that their lives were not in danger all this time. After the Wadi leave, Quark chases after Falow, sensing an opportunity to market Chula.
   
== Memorable Quotes ==
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== Memorable quotes ==
 
"''First contact is not what it used to be.''"
 
"''First contact is not what it used to be.''"
 
: - '''Sisko'''
 
: - '''Sisko'''
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"''Choose their path! Double their peril, double your winnings!''"
 
"''Choose their path! Double their peril, double your winnings!''"
 
: - '''Falow'''
 
: - '''Falow'''
 
   
 
"''Move along, move along home!''"<br />
 
"''Move along, move along home!''"<br />
 
"''You brought us here, you bring us home!''"
 
"''You brought us here, you bring us home!''"
 
: - '''Falow''' and '''Sisko'''
 
: - '''Falow''' and '''Sisko'''
  +
  +
"''Trust a gambler.''"
  +
: - '''Quark'''
   
   
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"''You know, [[Chula|this game]] could work here. It really could...''"
 
"''You know, [[Chula|this game]] could work here. It really could...''"
 
: - '''Quark'''
 
: - '''Quark'''
  +
:
 
 
== Background information ==
 
== Background information ==
 
===Story and script===
 
===Story and script===
*The working title of this episode was "Sore Losers". (''[[Star Trek: Deep Space Nine Companion - A Series Guide and Script Library]]''".
+
*The working title of this episode was "Sore Losers". (''[[Star Trek: Deep Space Nine Companion - A Series Guide and Script Library]]'')
*[[Frederick Rappaport]] commented he had different conception of the game environment: "''Mine was an exterior setting, almost neo-''Martian Chronicles'', with a touch of Gaudi-type architecture. There were houses in a little village but they were distorted, as in a nightmare; everything was angular and weird. The setting for the game was much better inside than on a clearly delineated 'outside' set. They made the rooms and hallways almost Arthurian. It was much more of phantasmagorical image''". (''[[The Official Star Trek: Deep Space Nine Magazine]]'' Vol. 8)
+
*[[Frederick Rappaport]] commented he had different conception of the game environment: "''Mine was an exterior setting, almost neo-''Martian Chronicles'', with a touch of Gaudi-type architecture. There were houses in a little village but they were distorted, as in a nightmare; everything was angular and weird. The setting for the game was much better inside than on a clearly delineated 'outside' set. They made the rooms and hallways almost [[King Arthur|Arthurian]]. It was much more of phantasmagorical image''". (''[[The Official Star Trek: Deep Space Nine Magazine]]'' Vol. 8)
 
*Rappaport's original ending was different from the ending that appears in the finished episode. Rappaport commented "''Michael was dissatisfied with my ending, in which Sisko and the others had to cross over a chasm. The chasm fell away, leaving Sisko essentially hanging by a thread. He was telling Kira and Dax to go on, because the passageway to freedom was on the opposite side, where they were. They had to save him, and it was ''Indiana Jones'' style''". (''[[The Official Star Trek: Deep Space Nine Magazine]]'' Vol. 8)
 
*Rappaport's original ending was different from the ending that appears in the finished episode. Rappaport commented "''Michael was dissatisfied with my ending, in which Sisko and the others had to cross over a chasm. The chasm fell away, leaving Sisko essentially hanging by a thread. He was telling Kira and Dax to go on, because the passageway to freedom was on the opposite side, where they were. They had to save him, and it was ''Indiana Jones'' style''". (''[[The Official Star Trek: Deep Space Nine Magazine]]'' Vol. 8)
 
*According to one of the writers, Jeanne Carrigan-Fauci, the name of the game, "Chula", comes from "{{w|Chutes and Ladders}}", as the maze game is a "three-dimensional form" of the game. (''[[Star Trek: Deep Space Nine Companion]]'')
 
*According to one of the writers, Jeanne Carrigan-Fauci, the name of the game, "Chula", comes from "{{w|Chutes and Ladders}}", as the maze game is a "three-dimensional form" of the game. (''[[Star Trek: Deep Space Nine Companion]]'')
 
*First versions of the episode were more complex, but history and scenographies were eventually simplified due to budget issues. (''[[Star Trek: Deep Space Nine Companion]]'')
 
*First versions of the episode were more complex, but history and scenographies were eventually simplified due to budget issues. (''[[Star Trek: Deep Space Nine Companion]]'')
 
*According to writer Rappaport "''in an earlier version of the teleplay, our people win the game, but they discover that Bashir has not been returned to the station. So Falow strikes a deal - Quark must return all his winnings if they want Bashir back''." (''[[Star Trek: Deep Space Nine Companion]]'')
 
*According to writer Rappaport "''in an earlier version of the teleplay, our people win the game, but they discover that Bashir has not been returned to the station. So Falow strikes a deal - Quark must return all his winnings if they want Bashir back''." (''[[Star Trek: Deep Space Nine Companion]]'')
*[[Michael Piller]] said that this episode was inspired by the episode "Checkmate" of ''{{w|The Prisoner}}''. In some early versions of the script, our characters were placed in a surreal village, similar to the village featured in that series. (''[[Star Trek: Deep Space Nine Companion]]'')
+
*[[Michael Piller]] said that this episode was inspired by the episode "Checkmate" of {{wt|The Prisoner}}. In some early versions of the script, our characters were placed in a surreal village, similar to the village featured in that series. (''[[Star Trek: Deep Space Nine Companion]]'')
 
*In a deleted or unfilmed scene, Bashir whispers to Dax that he is considering having Garak make him a new dress uniform, although Jadzia isn't sure it would be appropriate to have a Cardassian tailor make a Starfleet uniform. (''[[Star Trek: Deep Space Nine Companion - A Series Guide and Script Library]]'')
 
*In a deleted or unfilmed scene, Bashir whispers to Dax that he is considering having Garak make him a new dress uniform, although Jadzia isn't sure it would be appropriate to have a Cardassian tailor make a Starfleet uniform. (''[[Star Trek: Deep Space Nine Companion - A Series Guide and Script Library]]'')
 
===Production===
 
===Production===
  +
*"Move Along Home" was affected by budget issues that arose at the middle of the first season. [[Michael Piller]] commented: "''I would have thought based on my ''[[Star Trek: The Next Generation|Next Generation]]'' experience that at the midway point of the season I'd be in great shape. I knew ["Move Along Home"] was going to be hugely expensive, but I thought that I'd have money to burn because we had done so many [[bottle show|shows on the space station]]''". ("As the Space Station Turns", ''[[The Deep Space Log Book: A First Season Companion]], p. 33)
  +
*These budget constraints made the filming of "Move Along Home" complex for the production team. [[David Livingston]] commented: "''It was a killer. ["Move Along Home"] came at a point in the season where we were over budget. We didn't know how we were going to do the show. We had to make substantial changes in it and yet it was still a huge episode. David Carson pulled it off. He is a terrific director''". The chasm scene was the most complex scene in the episode. Livingston commented: "''The cave sequence at the end with the stunts was amazing. We spent a lot of time planning it along with laying the air bags that they fell onto. It just took a lot of time and a lot of thought. We had a lot of discussion about where the chasm would be and the logic of how one person that's injured couldn't get across and the other two could. We ended up putting on a matte shot to see the chasm and it just took a lot of planning to make the logic of it work and then be able to make it physically inside there''". (''[[The Deep Space Log Book: A First Season Companion]], p. 33)
 
*[[Terry Farrell]]'s work on this episode prevented her from appearing in {{TNG|Birthright, Part I}}, which was filmed around the same time. [[Siddig El Fadil]] guest starred instead. Farrell commented "''I cried. I thought I should have fallen off the rock so I could have gone over there instead of Sid disappearing, because when we were filming "Move Along Home" his character disappeared, and I was acting throughout the rest of it with Nana and Avery, and we got caught up together''". (''[[Captains' Logs Supplemental - The Unauthorized Guide to the New Trek Voyages]]'', p 48)
 
*[[Terry Farrell]]'s work on this episode prevented her from appearing in {{TNG|Birthright, Part I}}, which was filmed around the same time. [[Siddig El Fadil]] guest starred instead. Farrell commented "''I cried. I thought I should have fallen off the rock so I could have gone over there instead of Sid disappearing, because when we were filming "Move Along Home" his character disappeared, and I was acting throughout the rest of it with Nana and Avery, and we got caught up together''". (''[[Captains' Logs Supplemental - The Unauthorized Guide to the New Trek Voyages]]'', p 48)
  +
*[[Shigemi Numazawa]] was commissioned by Paramount Pictures to paint spacescapes for the sets of Deep Space Nine. His paintings would appear in quarters and in a classroom of the space station. "Move Along Home" was the first episode to introduce his paintings as set dressing.
 
===Reception===
 
===Reception===
*[[Frederick Rappaport]] commented "''The audience never really understood the game, and that was the idea. All the audience needed to know was that our guys were in jeopardy. They needed to know as much as the characters needed to know: How the hell do they get out of there?'' In the end, Rappaport was disappointed that much of the threat present is his original script was removed by the reveal at the end: "''The ending, where we learn it was just a game, undercut everything that went down for the previous four acts. It all seems pointless if there wasn't any jeopardy after all. I've heard from some fans who felt cheated that the characters were never in any kind of threat. I agree with those fans''". However, Rappaport was pleased with the episode up to the final moments, commenting "''On the other hand, I know others who were satisfied with it, too. Up to that point at the end, I was as spellbound as any viewer. I was hooked. The show was imaginative and well-realized, and it has gotten a great deal of attention''". (''[[The Official Star Trek: Deep Space Nine Magazine]]'' Vol. 8)
+
*[[Frederick Rappaport]] commented: "''The audience never really understood the game, and that was the idea. All the audience needed to know was that our guys were in jeopardy. They needed to know as much as the characters needed to know: How the hell do they get out of there?''" In the end, Rappaport was disappointed that much of the threat present in his original script was removed by the reveal at the end: "''The ending, where we learn it was just a game, undercut everything that went down for the previous four acts. It all seems pointless if there wasn't any jeopardy after all. I've heard from some fans who felt cheated that the characters were never in any kind of threat. I agree with those fans''". However, Rappaport was pleased with the episode up to the final moments, commenting "''On the other hand, I know others who were satisfied with it, too. Up to that point at the end, I was as spellbound as any viewer. I was hooked. The show was imaginative and well-realized, and it has gotten a great deal of attention''". (''[[The Official Star Trek: Deep Space Nine Magazine]]'' Vol. 8)
  +
*On writing the episode, [[Michael Piller]] commented: "''I did the story on ["Move Along Home"] and a rewrite on the script. It's one of the best premises of the season. It's the biggest budgeted show since the pilot. It has to do with a new set on aliens coming into the space station and throwing us off into an adventure that looks like a game board, and the officers must play the game to save their lives. It's a little hokey, but there are many humorous and interesting twists in it. I had a lot of fun working on it''". (''[[The Official Star Trek: Deep Space Nine Magazine]]'' Vol. 3)
 
*[[Armin Shimerman]] enjoyed aspects of the episode; "''In its own cracked way, it's an okay show. It was the first time the writers allowed [[Quark]] to get somewhat serious. As Quark, I was once again screwing up, but they had given me a wonderful, almost heroic speech. They allowed Quark to, if not be a hero, at least have aspirations of doing something heroic. It's one of my favorite episodes''." (''[[Star Trek: Deep Space Nine Companion]]'')
 
*[[Armin Shimerman]] enjoyed aspects of the episode; "''In its own cracked way, it's an okay show. It was the first time the writers allowed [[Quark]] to get somewhat serious. As Quark, I was once again screwing up, but they had given me a wonderful, almost heroic speech. They allowed Quark to, if not be a hero, at least have aspirations of doing something heroic. It's one of my favorite episodes''." (''[[Star Trek: Deep Space Nine Companion]]'')
*[[Rick Berman]] commented "''It was a big show that had a tremendous amount of problems. It turned out much better than I though it would. There were a lot of [[Lewis Carroll]] elements to the whole thing which were always a little bit on the verge of being hokey for me, but when all was said and done, I was pleasantly surprised''". (''[[Captains' Logs Supplemental - The Unauthorized Guide to the New Trek Voyages]]'', p 48)
+
*[[Rick Berman]] commented: "''It was a big show that had a tremendous amount of problems. It turned out much better than I thought it would. There were a lot of [[Lewis Carroll]] elements to the whole thing which were always a little bit on the verge of being hokey for me, but when all was said and done, I was pleasantly surprised''". (''[[Captains' Logs Supplemental - The Unauthorized Guide to the New Trek Voyages]]'', p 48)
  +
*[[Ira Steven Behr]] commented: "''You could just as easily say that 'Move Along Home' was a third season show and that you don't make your characters seem that potentially foolish the first year, but this is ''[[Star Trek]]''. You want to believe your audience has a certain amount of sophistication, that they'll accept what you give them''". ("As the Space Station Turns", ''[[The Deep Space Log Book: A First Season Companion]], p. 33)
  +
*Ford A. Thaxton, one of the producers of [[La-La Land Records]]' ''[[Star Trek: Deep Space Nine Collection]]'' likes the episode. When asked in an interview why, he commented: "''I’ll tell you why. It’s a very TNG-esque show, right? But the best moment in that show – the memorable moment – is when [Sisko, Bashir, and Dax are] going through this whole thing about what they’re going to have to do, and they go to Kira… and Kira just looks at these guys like they’re completely out of their minds. "Hey, I’m not Federation! I don’t do this!" Something along those lines – that was the moment I remember from that. She just says, "Wait a minute!"''". [http://trekcore.com/blog/2013/03/ds9-soundtrack-ford-a-thaxton-producer-interview-part-ii/]
 
*Director [[David Carson]] has described this episode as "''disappointing''." (''[[Star Trek: Deep Space Nine Companion]]'')
 
*Director [[David Carson]] has described this episode as "''disappointing''." (''[[Star Trek: Deep Space Nine Companion]]'')
*[[Ronald D. Moore]] stated that when he watched this episode prior to joining the DS9 writing staff, he was "wondering if everyone had lost their minds" {{AOLchat|Ronald D. Moore|ron120|1998}}.
+
*[[Ronald D. Moore]] stated that when he watched this episode prior to joining the DS9 writing staff, he was "wondering if everyone had lost their minds". {{AOLchat|Ronald D. Moore|ron120|1998}}
  +
*In ''[[The New Trek Programme Guide]]'', the authors comment that "Move Along Home" was "''an excellent and intriguing episode which cleverly uses its surrealism to present a very alien culture. Apparently there are some people out there, just released back into the community, who think this is the worst episode of the season''". (''[[The New Trek Programme Guide]]'', p. 301)
*This episode was ranked last in ''Entertainment Weekly''{{'}}s evaluation of the first two seasons of the show. {{Incite}}
 
  +
*[[Colm Meaney]] ([[Miles O'Brien]]) [[Main character non-appearances|does not appear]] in this episode.
 
  +
===Trivia===
  +
* [[Chief]] [[Miles O'Brien]] ([[Colm Meaney]]) [[main character non-appearances|does not appear]] in this episode and is stated to be on [[Earth]]. As mentioned in the episode {{e|Dax}}, he and [[Keiko O'Brien]] went to visit Keiko's mother for her 100th birthday there.
  +
*This episode is not given a stardate, but the above reference suggests that it happened even later than "Dax" (which, according to its own [[stardate]], occurred later than most other episodes of the season).
  +
*[[Broik]]'s name is first used in this episode.
 
*This episode marks the second and final appearance of [[George Primmin]] ([[James Lashly]]) after {{e|The Passenger}} on the series.
 
*This episode marks the second and final appearance of [[George Primmin]] ([[James Lashly]]) after {{e|The Passenger}} on the series.
*The Wadi ship was the first appearance of this type of vessel. It was later seen as a [[Bajoran transport]] vessel seen frequently during the series, and a [[Trill transport (2372)|Trill transport]].
+
*The Wadi ship was the first appearance of this type of vessel. It was later seen as a [[Bajoran transport]] vessel seen frequently during the series, and a {{dis|Trill transport|2372}}.
 
*This episode shares several thematic elements with {{VOY|The Thaw}}. In both episodes, crew members are transported to a surreal environment, where causality and logic are deranged, and where they are mocked for their efforts to escape.
 
*This episode shares several thematic elements with {{VOY|The Thaw}}. In both episodes, crew members are transported to a surreal environment, where causality and logic are deranged, and where they are mocked for their efforts to escape.
  +
 
=== Awards ===
 
=== Awards ===
 
* This episode was nominated for an [[Emmy Award]] for Outstanding Individual Achievement in Hairstyling for a Series.
 
* This episode was nominated for an [[Emmy Award]] for Outstanding Individual Achievement in Hairstyling for a Series.
   
 
=== Video and DVD releases ===
 
=== Video and DVD releases ===
*UK VHS release (two-episode tapes, [[CIC Video]]): Volume 5, <!--catalogue number x, -->{{d|4|October|1993}}.
+
*UK VHS release (two-episode tapes, [[CIC Video]]): Volume 5, <!--catalog number x, -->{{d|4|October|1993}}
*As part of the [[DS9 Season 1 DVD]] collection.
+
*As part of the [[DS9 Season 1 DVD]] collection
   
 
== Links and references ==
 
== Links and references ==
Line 190: Line 207:
 
*[[Avery Brooks]] as [[Commander]] [[Benjamin Sisko]]
 
*[[Avery Brooks]] as [[Commander]] [[Benjamin Sisko]]
   
=== Also Starring ===
+
=== Also starring ===
 
*[[Rene Auberjonois]] as [[Constable]] [[Odo]]
 
*[[Rene Auberjonois]] as [[Constable]] [[Odo]]
 
*[[Siddig El Fadil]] as [[Doctor]] [[Julian Bashir]]
 
*[[Siddig El Fadil]] as [[Doctor]] [[Julian Bashir]]
Line 198: Line 215:
 
*[[Nana Visitor]] as [[Major]] [[Kira Nerys]]
 
*[[Nana Visitor]] as [[Major]] [[Kira Nerys]]
   
=== Guest Stars ===
+
=== Guest stars ===
 
*[[Joel Brooks]] as [[Falow]]
 
*[[Joel Brooks]] as [[Falow]]
 
*[[James Lashly]] as [[George Primmin]]
 
*[[James Lashly]] as [[George Primmin]]
   
=== Co-Star ===
+
=== Co-star ===
 
*[[Clara Bryant]] as [[Chandra]]
 
*[[Clara Bryant]] as [[Chandra]]
   
=== Uncredited Co-Stars ===
+
=== Uncredited co-stars ===
* [[Robert Coffee]] as a [[Unnamed Bajoran Militia personnel#Bajoran officer (2369-2375)|Bajoran civilian]]
+
*[[Robert Coffee]] as [[Unnamed Bajoran Militia personnel#Bajoran officer (2369-2375)|Bajoran civilian]]
 
*[[Judi Durand]] as [[Deep Space 9]] [[computer voice]]
 
*[[Judi Durand]] as [[Deep Space 9]] [[computer voice]]
*[[Joe Durrenberger]] as a [[Unnamed Wadi#Wadi man 5|Wadi]]
+
*[[Joe Durrenberger]] as [[Unnamed Wadi#Wadi man 5|Wadi]]
*[[Melissa Eastman]] as a [[Unnamed Wadi#Wadi woman 1|Wadi]]
+
*[[Melissa Eastman]] as [[Unnamed Wadi#Wadi woman 1|Wadi]]
*[[Bill Hagy]] as a [[Unnamed Wadi#Wadi man 2|Wadi]]
+
*[[Bill Hagy]] as [[Unnamed Wadi#Wadi man 2|Wadi]]
*[[Randy James]] as [[Lieutenant]] [[Jones (Lieutenant)|Jones]]
+
*[[Randy James]] as {{dis|Jones|Lieutenant}}
*[[Howard Kay]] as a [[Unnamed Wadi#Wadi man 1|Wadi]]
+
*[[Howard Kay]] as [[Unnamed Wadi#Wadi man 1|Wadi]]
*[[Mark Lentry]] as a [[Unnamed Deep Space 9 personnel#Lieutenant Commander|command division lieutenant]]
+
*[[Mark Lentry]] as [[Unnamed Deep Space 9 personnel#Lieutenant Commander|command division lieutenant]]
 
*[[David B. Levinson]] as [[Broik]]
 
*[[David B. Levinson]] as [[Broik]]
*[[Robin Morselli]] as a [[Unnamed Bajoran Militia personnel#Bajoran OPS Officer|Bajoran officer]]
+
*[[Robin Morselli]] as [[Unnamed Bajoran Militia personnel#Bajoran OPS Officer|Bajoran officer]]
 
*[[Mark Allen Shepherd]] as [[Morn]]
 
*[[Mark Allen Shepherd]] as [[Morn]]
 
*[[Sandra Wild]] as [[Dabo girls#Alien dabo girl (2369)|dabo girl]]
 
*[[Unknown performers]] as
 
*[[Unknown performers]] as
**[[Dabo girls#Alien dabo girl (2369)|Dabo girl]]
 
 
**[[Unnamed Deep Space 9 personnel#Ensign|Operations division ensign]]
 
**[[Unnamed Deep Space 9 personnel#Ensign|Operations division ensign]]
**[[Unnamed Deep Space 9 personnel#Operations Ensign|Operations ensign]]
+
**[[Unnamed Deep Space 9 personnel#Operations Ensign|Operations division ensign]]
 
**[[Unnamed Wadi|Two female and two male Wadi]]
 
**[[Unnamed Wadi|Two female and two male Wadi]]
   
Line 229: Line 246:
   
 
=== References ===
 
=== References ===
[[administrator]]; [[airlock]]; [[allamaraine]]; [[alpha-currant nectar]]; [[ambassador]]; [[Andolian brandy]]; [[antidote]]; [[Bajor]]; [[Bajoran]]s; [[Bajoran fashion]]; [[Bajoran transport]]; [[Bajoran wormhole]]; [[bed]]; [[bet]]; [[captain]]; [[chief of security]]; [[Chula]]; [[cocktail party]]; [[combadge]]; [[court martial]]; [[dabo]]; [[dabo girl]]; [[dabo wheel]]; [[damage control]]; [[dice]]; [[docking bay]]; [[dress uniform]]; [[drug]]; [[Earth]]; [[echo]]; [[energy flux]]; [[explorer (occupation)|explorer]]; [[father]]; [[Ferengi]]; [[figurine]]s; [[first contact]]; [[game]]; [[Gamma Quadrant]]; [[gemstone]]s; [[holosuite]]; [[hour]]; [[Human]]; [[ion impeller]]; [[ionic field]]; [[juice]]; ''[[klon peag]]''; [[laboratory]]; [[labyrinth]]; [[leg]]; [[lemonade]]; [[license]]; [[logic]]; [[lokar bean]]; [[magnetic field]]; [[Master Surchid]]; [[maze]]; [[McCoullough]]; [[meter]]; [[minute]]; [[mirror]]; [[model]]; [[money]]; [[morning]]; [[night]]; [[nightmare]]; [[Nog]]; [[Keiko O'Brien|O'Brien, Keiko]]; [[Old Man]]; [[operations center|ops]]; [[painting]]; [[poison]]; [[proximity check]]; [[pyramid]]ic; [[Quark's]]; [[red carpet]]; [[replicator]]; [[rhyme]]; [[riddle]]; [[rodent]]; [[scan]]; [[school]]; [[security officer]]; [[senior staff]]; [[sex]]; [[shap]]; [[Starfleet]]; [[Starfleet policy]]; [[starship]]; [[stick]]; [[sweep]]; [[tectonic shift]]; [[thialo]]; [[three-dimensional chess]]; [[transporter]]; [[tricorder]]; [[Trill]]; [[United Federation of Planets]]; [[Vulcan ship]]; [[Wadi]]; [[Wadi starship]]; [[wager]]; [[waiter]]
+
[[administrator]]; [[airlock]]; [[allamaraine]]; [[alpha-currant nectar]]; [[ambassador]]; [[Andolian brandy]]; [[antidote]]; [[Bajor]]; [[Bajoran]]s; [[Bajoran fashion]]; [[Bajoran transport]]; [[Bajoran wormhole]]; [[bed]]; [[bet]]; [[captain]]; [[chief of security]]; [[Chula]]; [[cocktail party]]; [[combadge]]; [[court martial]]; [[dabo]]; [[dabo girl]]; [[dabo wheel]]; [[damage control]]; [[dice]]; [[docking bay]]; [[dress uniform]]; [[drug]]; [[Earth]]; [[echo]]; [[energy flux]]; {{dis|explorer|occupation}}; [[Parents|father]]; [[Ferengi]]; [[figurine]]s; [[first contact]]; [[game]]; [[Gamma Quadrant]]; [[gemstone]]s; [[holosuite]]; [[hour]]; [[Human]]; [[ion impeller]]; [[ionic field]]; [[juice]]; ''[[klon peag]]''; [[laboratory]]; [[labyrinth]]; [[leg]]; [[lemonade]]; [[licensing agreement]]; [[logic]]; [[lokar bean]]; [[magnetic field]]; [[Master Surchid]]; [[maze]]; [[McCoullough]]; [[meter]]; [[minute]]; [[mirror]]; [[model]]; [[money]]; [[morning]]; [[night]]; [[nightmare]]; [[Nog]]; [[Keiko O'Brien|O'Brien, Keiko]]; [[Old Man]]; [[operations center|ops]]; [[painting]]; [[poison]]; [[proximity check]]; [[pyramid]]ic; [[Quark's]]; [[red carpet]]; [[replicator]]; [[rhyme]]; [[riddle]]; [[rodent]]; [[scan]]; [[school]]; [[security officer]]; [[senior staff]]; [[sex]]; [[shap]]; [[Starfleet]]; [[Starfleet policy]]; [[starship]]; [[stick]]; [[sweep]]; [[tectonic shift]]; [[thialo]]; [[three-dimensional chess]]; [[transporter]]; [[tricorder]]; [[Trill]]; [[United Federation of Planets]]; [[Vulcan ship]]; [[Wadi]]; [[Wadi starship]]; [[wager]]; [[waiter]]
   
 
=== [[Deleted scene]] references ===
 
=== [[Deleted scene]] references ===
Line 235: Line 252:
   
 
=== External links ===
 
=== External links ===
* {{NCwiki|Move Along Home}}
+
* {{mbeta-quote|Move Along Home}}
* {{wikipedia|Move Along Home}}
+
* {{wikipedia-quote|Move Along Home}}
   
 
{{DS9 nav|season=1|last={{e|The Passenger}}|next={{e|The Nagus}}}}
 
{{DS9 nav|season=1|last={{e|The Passenger}}|next={{e|The Nagus}}}}
 
   
 
[[cs:Move Along Home]]
 
[[cs:Move Along Home]]
 
[[de:Chula – Das Spiel]]
 
[[de:Chula – Das Spiel]]
 
[[es:Move Along Home]]
 
[[es:Move Along Home]]
[[fr:Move Along Home]]
+
[[fr:Move Along Home (épisode)]]
  +
[[ja:死のゲーム・DS9(エピソード)]]
 
[[nl:Move Along Home]]
 
[[nl:Move Along Home]]
 
[[pl:Move Along Home]]
 
[[pl:Move Along Home]]

Revision as of 22:35, 9 April 2016

Template:Realworld

A visiting delegation from the Gamma Quadrant turns four crew members into "pieces" for a bizarre game.

Summary

Teaser

It's an important day aboard Deep Space 9 as an official delegation on behalf of the Wadi are due to arrive from the Gamma Quadrant for first contact. Commander Sisko is in his dress uniform preparing to welcome the ship, although he gets worried when he learns that Jake has been learning about girls from none other than his new friend Nog. Sisko decides they need to set aside some time the next day so he can work 'damage control'.

The senior staff assemble in the airlock to greet the Wadi representative, Falow. Although Sisko is keen to make a good impression, he is put out to find that Falow and the other Wadi just want to head straight to Quark's in order to play games.

Act One

In Quark's Bar, the Wadi delegates are eager to play a new game. However, Quark has to make sure they have something to gamble with for dabo. Falow offers klon peags or alpha-currant nectar as items of value, but Quark refuses them. Then, he proffers a bag of gems, which Quark accepts greedily.

After about six hours, the delegates are winning almost every spin and both Quark and Commander Sisko are getting tired (in Quark's case, he is tired of them always winning). Sisko decides enough is enough and leaves the bar to go to bed. Quark heads over to the table, and pleads that the Dabo girl's hands are tired from all of those spins. Falow orders Quark to replace her. Quark gets Broik to replace her, and instructs him to begin fixing the table so that the Wadi do not win.

Act Two

In Sisko's quarters, he finds Jake still awake late into the evening. Jake admits to his father that he has been spending time with Nog. Sisko tells him to go to bed, and promises to have a chat with him about Nog and girls in the morning.

Back in Quark's, Falow discovers Quark's deception, and transforms the dabo table into a new game, which he announces is called Chula. He explains that the game involves four players, and that their objective is to "move along home". Quark decides to play the game, in hope that the Wadi will be lenient with his cheating.

Commander Sisko wakes up to find himself lying on the floor of an odd room. He has his tricorder with him, so he searches around, trying all the doors until he finds an unlocked one. Hearing faint cries for help, he finds Doctor Bashir, Major Kira and Lieutenant Dax.

Behind one door, Sisko encounters an image of Falow, who, laughing mockingly, instructs him to "Move along home!" Sisko realizes, and tells the others, that they are "guests of the Wadi".

Act Three

Odo aboard the Wadi ship

Odo opens a door on the Wadi ship.

Early next morning, Jake Sisko informs Odo that his father is missing. Odo discovers that Sisko and three other senior staff members are not on board the station, and launches an investigation. After conferring with Lieutenant Primmin, Odo decides to visit the Wadi ship, to determine if they had had anything to do with the disappearance. He beams over, and finds a room with an unusual energy signature. Stepping through the doors, he ends up in Quark's Bar, to find Quark playing the game. Quark rolls the dice, and the result is reported as "allamaraine" by the Wadi, much to the bemusement and ignorance of both Quark and Odo.

The four players reach a door, which opens to reveal a girl playing a hopscotch-like game, and singing a rhyme:

"Allamaraine, count to four,
Allamaraine, then three more,
Allamaraine, if you can see,
Allamaraine, you'll come with me..."

The players move into the room, and are sealed in. Moving across the room, Kira stumbles into a force field. The girl, however, moves through it. Bashir deduces that the pattern of the girl's movements allows her to pass though, but is also knocked backwards. Jadzia follows the girl precisely, both singing the rhyme and mimicking the hand actions, and successfully passes the force field. The others follow. The girl proclaims:

"Allamaraine! Third shap."

Back on the station, the Wadi cheer "allamaraine!", as Falow moves the four pieces down one level on the board.

Act Four

Quark and Odo are still puzzled by the game, but Falow then approaches Quark and asks him to decide whether he wants the difficult short route, with a chance of winning more prizes, or the long, easy route. Quark believes that the players are actually the missing crewmembers."Double their peril, double your winnings!" teases Falow. With Odo watching him, Quark decides to follow the easy route, and rolls the dice.

Moving through the corridors of the maze, the players find a room with Wadi in it, all drinking and laughing. Suddenly the doors close, and a toxic gas fills the room, causing the players to start coughing. Bashir notices that the Wadi remain unaffected, and decides to try some of the drink that is being offered around. The drink relieves the effects of the gas. Sisko and the others also drink, and are also relieved. The Wadi all cheer. An image of Falow states that the players have progressed to shap four.

In the game, the players' tricorders detect an energy buildup, and a bright light source appears and moves towards them. It scans them all, and then focuses on Bashir, who vanishes.

Back in the bar, Falow then tells Quark to choose which route to take. Odo cautions Quark, but Quark realizes that the players were only one level away from "home", and the short route would take them there in only one move. Quark reassures Odo that he has spent his life assessing chance in games of all kinds, and that he has a good understanding of this one. With Odo's agreement, Quark decides to take the short route, but rolls a thialo.

Act Five

Chula chasm

Sisko holds onto Kira when she nearly falls into a chasm.

Falow explains that this means Quark has to sacrifice one player to save the other two. Odo is dismayed, and so is Quark, who is unable to decide which player to sacrifice. He grovels dramatically and pleads to be allowed not to decide, and Falow accepts. He programs the computer to randomly select a player to be sacrificed.

In the game, a door opens, and Dax heads into it. The others follow. They find themselves in a rocky cavern. In the distance, they can hear Bashir's voice calling to them, which entices them forward. Dax stumbles on loose rocks, and a large boulder lands on her leg. Fortunately, the leg is not broken, and they continue onwards. Dax exhorts Kira and Sisko to leave her and reach safety, but they refuse, and insist on attempting to help Dax. Moving round a narrow outcropping on a steep cliff, they all fall off, appearing suddenly back in the bar, together with Bashir.

The Wadi finish their game and change the table back to a dabo table, and are about to leave, when Commander Sisko demands to know what was going on. At that point, Falow's normally stern deameanor changes. He states, with a comical intonation, "It's only a game!" There never was any actual risk, and that Quark had cheated them in Dabo. Having just feared for their lives, Commander Sisko is miffed at the Wadi; the Wadi have committed a faux pas on the group by offering them a game that deceived them into thinking that they were playing for their lives, which understandably would annoy the players especially after finding out that their lives were not in danger all this time. After the Wadi leave, Quark chases after Falow, sensing an opportunity to market Chula.

Memorable quotes

"First contact is not what it used to be."

- Sisko


"This is not what I signed up for!"

- Kira


"Well, I'm not in Starfleet."

- Odo when Primmin protests it's against Starfleet regulations to board a vessel without permission


"Do they have money?"

- Quark, when the Wadi arrive at Quark's


"Is it against Starfleet regulations to press a few buttons?"

- Odo when ordering to be beamed over to the Wadi ship


"Constable Odo, good morning to you!"

- George Primmin


"I just had a strange run-in with Falow. He said something about moving along home."

- Sisko


"Use your tricorders for proximity checks every two minutes... and if all else fails, just yell again, Doctor. We'll find you."

- Sisko, to Bashir


"Please don't make me do this! I'm begging you. (gets down on his knees) Please, please! Please PLEASE! PLEASE! PLEASE! PLEASE! (crumples under the table) Please, please."

- Quark groveling when he has to lose a piece


"Do you have sex on your world?"

- Quark


"Move along home!"

- Wadi Listen file info


"Choose their path! Double their peril, double your winnings!"

- Falow

"Move along, move along home!"
"You brought us here, you bring us home!"

- Falow and Sisko

"Trust a gambler."

- Quark


"That's not what you said when you were groveling on the floor."
"Oh, that's right... you were here for the groveling."

- Odo and Quark


"Major, I gave you a direct order!"
"Court-martial me."
"I can't, you're not in Starfleet."
"If I were a superior officer, I'd court-martial both of you."

- Sisko, Kira and Dax


"It's only a game!"

- Falow in response to the crew's indignation at being the objects of the game.


"You know, this game could work here. It really could..."

- Quark

Background information

Story and script

  • The working title of this episode was "Sore Losers". (Star Trek: Deep Space Nine Companion - A Series Guide and Script Library)
  • Frederick Rappaport commented he had different conception of the game environment: "Mine was an exterior setting, almost neo-Martian Chronicles, with a touch of Gaudi-type architecture. There were houses in a little village but they were distorted, as in a nightmare; everything was angular and weird. The setting for the game was much better inside than on a clearly delineated 'outside' set. They made the rooms and hallways almost Arthurian. It was much more of phantasmagorical image". (The Official Star Trek: Deep Space Nine Magazine Vol. 8)
  • Rappaport's original ending was different from the ending that appears in the finished episode. Rappaport commented "Michael was dissatisfied with my ending, in which Sisko and the others had to cross over a chasm. The chasm fell away, leaving Sisko essentially hanging by a thread. He was telling Kira and Dax to go on, because the passageway to freedom was on the opposite side, where they were. They had to save him, and it was Indiana Jones style". (The Official Star Trek: Deep Space Nine Magazine Vol. 8)
  • According to one of the writers, Jeanne Carrigan-Fauci, the name of the game, "Chula", comes from "Chutes and Ladders", as the maze game is a "three-dimensional form" of the game. (Star Trek: Deep Space Nine Companion)
  • First versions of the episode were more complex, but history and scenographies were eventually simplified due to budget issues. (Star Trek: Deep Space Nine Companion)
  • According to writer Rappaport "in an earlier version of the teleplay, our people win the game, but they discover that Bashir has not been returned to the station. So Falow strikes a deal - Quark must return all his winnings if they want Bashir back." (Star Trek: Deep Space Nine Companion)
  • Michael Piller said that this episode was inspired by the episode "Checkmate" of The Prisoner. In some early versions of the script, our characters were placed in a surreal village, similar to the village featured in that series. (Star Trek: Deep Space Nine Companion)
  • In a deleted or unfilmed scene, Bashir whispers to Dax that he is considering having Garak make him a new dress uniform, although Jadzia isn't sure it would be appropriate to have a Cardassian tailor make a Starfleet uniform. (Star Trek: Deep Space Nine Companion - A Series Guide and Script Library)

Production

  • "Move Along Home" was affected by budget issues that arose at the middle of the first season. Michael Piller commented: "I would have thought based on my Next Generation experience that at the midway point of the season I'd be in great shape. I knew ["Move Along Home"] was going to be hugely expensive, but I thought that I'd have money to burn because we had done so many shows on the space station". ("As the Space Station Turns", The Deep Space Log Book: A First Season Companion, p. 33)
  • These budget constraints made the filming of "Move Along Home" complex for the production team. David Livingston commented: "It was a killer. ["Move Along Home"] came at a point in the season where we were over budget. We didn't know how we were going to do the show. We had to make substantial changes in it and yet it was still a huge episode. David Carson pulled it off. He is a terrific director". The chasm scene was the most complex scene in the episode. Livingston commented: "The cave sequence at the end with the stunts was amazing. We spent a lot of time planning it along with laying the air bags that they fell onto. It just took a lot of time and a lot of thought. We had a lot of discussion about where the chasm would be and the logic of how one person that's injured couldn't get across and the other two could. We ended up putting on a matte shot to see the chasm and it just took a lot of planning to make the logic of it work and then be able to make it physically inside there". (The Deep Space Log Book: A First Season Companion, p. 33)
  • Terry Farrell's work on this episode prevented her from appearing in TNG: "Birthright, Part I", which was filmed around the same time. Siddig El Fadil guest starred instead. Farrell commented "I cried. I thought I should have fallen off the rock so I could have gone over there instead of Sid disappearing, because when we were filming "Move Along Home" his character disappeared, and I was acting throughout the rest of it with Nana and Avery, and we got caught up together". (Captains' Logs Supplemental - The Unauthorized Guide to the New Trek Voyages, p 48)
  • Shigemi Numazawa was commissioned by Paramount Pictures to paint spacescapes for the sets of Deep Space Nine. His paintings would appear in quarters and in a classroom of the space station. "Move Along Home" was the first episode to introduce his paintings as set dressing.

Reception

  • Frederick Rappaport commented: "The audience never really understood the game, and that was the idea. All the audience needed to know was that our guys were in jeopardy. They needed to know as much as the characters needed to know: How the hell do they get out of there?" In the end, Rappaport was disappointed that much of the threat present in his original script was removed by the reveal at the end: "The ending, where we learn it was just a game, undercut everything that went down for the previous four acts. It all seems pointless if there wasn't any jeopardy after all. I've heard from some fans who felt cheated that the characters were never in any kind of threat. I agree with those fans". However, Rappaport was pleased with the episode up to the final moments, commenting "On the other hand, I know others who were satisfied with it, too. Up to that point at the end, I was as spellbound as any viewer. I was hooked. The show was imaginative and well-realized, and it has gotten a great deal of attention". (The Official Star Trek: Deep Space Nine Magazine Vol. 8)
  • On writing the episode, Michael Piller commented: "I did the story on ["Move Along Home"] and a rewrite on the script. It's one of the best premises of the season. It's the biggest budgeted show since the pilot. It has to do with a new set on aliens coming into the space station and throwing us off into an adventure that looks like a game board, and the officers must play the game to save their lives. It's a little hokey, but there are many humorous and interesting twists in it. I had a lot of fun working on it". (The Official Star Trek: Deep Space Nine Magazine Vol. 3)
  • Armin Shimerman enjoyed aspects of the episode; "In its own cracked way, it's an okay show. It was the first time the writers allowed Quark to get somewhat serious. As Quark, I was once again screwing up, but they had given me a wonderful, almost heroic speech. They allowed Quark to, if not be a hero, at least have aspirations of doing something heroic. It's one of my favorite episodes." (Star Trek: Deep Space Nine Companion)
  • Rick Berman commented: "It was a big show that had a tremendous amount of problems. It turned out much better than I thought it would. There were a lot of Lewis Carroll elements to the whole thing which were always a little bit on the verge of being hokey for me, but when all was said and done, I was pleasantly surprised". (Captains' Logs Supplemental - The Unauthorized Guide to the New Trek Voyages, p 48)
  • Ira Steven Behr commented: "You could just as easily say that 'Move Along Home' was a third season show and that you don't make your characters seem that potentially foolish the first year, but this is Star Trek. You want to believe your audience has a certain amount of sophistication, that they'll accept what you give them". ("As the Space Station Turns", The Deep Space Log Book: A First Season Companion, p. 33)
  • Ford A. Thaxton, one of the producers of La-La Land Records' Star Trek: Deep Space Nine Collection likes the episode. When asked in an interview why, he commented: "I’ll tell you why. It’s a very TNG-esque show, right? But the best moment in that show – the memorable moment – is when [Sisko, Bashir, and Dax are] going through this whole thing about what they’re going to have to do, and they go to Kira… and Kira just looks at these guys like they’re completely out of their minds. "Hey, I’m not Federation! I don’t do this!" Something along those lines – that was the moment I remember from that. She just says, "Wait a minute!"". [1]
  • Director David Carson has described this episode as "disappointing." (Star Trek: Deep Space Nine Companion)
  • Ronald D. Moore stated that when he watched this episode prior to joining the DS9 writing staff, he was "wondering if everyone had lost their minds". (AOL chat, 1998)
  • In The New Trek Programme Guide, the authors comment that "Move Along Home" was "an excellent and intriguing episode which cleverly uses its surrealism to present a very alien culture. Apparently there are some people out there, just released back into the community, who think this is the worst episode of the season". (The New Trek Programme Guide, p. 301)

Trivia

  • Chief Miles O'Brien (Colm Meaney) does not appear in this episode and is stated to be on Earth. As mentioned in the episode "Dax", he and Keiko O'Brien went to visit Keiko's mother for her 100th birthday there.
  • This episode is not given a stardate, but the above reference suggests that it happened even later than "Dax" (which, according to its own stardate, occurred later than most other episodes of the season).
  • Broik's name is first used in this episode.
  • This episode marks the second and final appearance of George Primmin (James Lashly) after "The Passenger" on the series.
  • The Wadi ship was the first appearance of this type of vessel. It was later seen as a Bajoran transport vessel seen frequently during the series, and a Trill transport.
  • This episode shares several thematic elements with VOY: "The Thaw". In both episodes, crew members are transported to a surreal environment, where causality and logic are deranged, and where they are mocked for their efforts to escape.

Awards

  • This episode was nominated for an Emmy Award for Outstanding Individual Achievement in Hairstyling for a Series.

Video and DVD releases

Links and references

Starring

Also starring

Guest stars

Co-star

Uncredited co-stars

Stunt doubles

References

administrator; airlock; allamaraine; alpha-currant nectar; ambassador; Andolian brandy; antidote; Bajor; Bajorans; Bajoran fashion; Bajoran transport; Bajoran wormhole; bed; bet; captain; chief of security; Chula; cocktail party; combadge; court martial; dabo; dabo girl; dabo wheel; damage control; dice; docking bay; dress uniform; drug; Earth; echo; energy flux; explorer; father; Ferengi; figurines; first contact; game; Gamma Quadrant; gemstones; holosuite; hour; Human; ion impeller; ionic field; juice; klon peag; laboratory; labyrinth; leg; lemonade; licensing agreement; logic; lokar bean; magnetic field; Master Surchid; maze; McCoullough; meter; minute; mirror; model; money; morning; night; nightmare; Nog; O'Brien, Keiko; Old Man; ops; painting; poison; proximity check; pyramidic; Quark's; red carpet; replicator; rhyme; riddle; rodent; scan; school; security officer; senior staff; sex; shap; Starfleet; Starfleet policy; starship; stick; sweep; tectonic shift; thialo; three-dimensional chess; transporter; tricorder; Trill; United Federation of Planets; Vulcan ship; Wadi; Wadi starship; wager; waiter

Deleted scene references

Cardassian; clothier; Garak; tailor

External links

Previous episode:
"The Passenger"
Star Trek: Deep Space Nine
Season 1
Next episode:
"The Nagus"