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Rec Room - The Maze

A maze in the USS Enterprise's recreation room.

A maze was a challenging type of game or study, in which a person or animal must navigate their way out of a confusing set of walls, including some with dead ends.

In 2270, the recreation room of the USS Enterprise had a large maze, which Dr. Leonard McCoy, Lieutenants Hikaru Sulu and Nyota Uhura found themselves in. (TAS: "The Practical Joker")

In 2364, Admiral Mark Jameson compared the complex tunnels on Mordan IV to a maze. (TNG: "Too Short a Season")

Captain Jean-Luc Picard referred to a holding cell he was imprisoned in with Kova Tholl and Esoqq by an unnamed species as a laboratory maze in 2366. (TNG: "Allegiance")

In 2369, Dr. Julian Bashir speculated the Wadi had them put into the game of Chula as a behaviorial test, like a laboratory rodent trying to find its way out of a maze. (DS9: "Move Along Home")

In 2371, Chakotay compared trying to discover through the computer the crewman on board the USS Voyager who collaborated with the Kazon-Nistrim as going through a maze of circuits. (VOY: "State of Flux")

Later that year, Commander Chakotay asked Lieutenant Tuvok how to navigate through a maze that was constantly changing shape, as the USS Voyager was after encountering a distortion ring in the Delta Quadrant. (VOY: "Twisted")

According to Quark, he had a variety of pleasure mazes in his holosuites and they all had a surprise at the center. (DS9: "Rapture")

Tom Paris compared navigating through the subspace corridors used by the Turei to a maze. (VOY: "Dragon's Teeth")

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