Memory Alpha
Memory Alpha
(bot: ref templates)
m (Robot: Automated text replacement (-. +. ))
Tag: apiedit
(20 intermediate revisions by 7 users not shown)
Line 1: Line 1:
  +
{{at|xx}}
[[Image:Photon grenades mortar 2267.jpg|thumb|A 23rd-century grenade launcher.]]
 
  +
[[File:Xindi-Reptilian boarding party.jpg|thumb|A Xindi grenade launcher, attached to a biorifle, with both devices being used by a Xindi-Reptilian]]
  +
[[File:Grenade launcher, 2259.jpg|thumb|An automatic grenade launcher-type grenade launcher]]
 
[[File:Grenade launcher, 2267.jpg|thumb|A mortar-type grenade launcher]]
 
A '''grenade launcher''' was any of a number of [[projectile weapon]]s used to propel a small [[bomb]] called a [[grenade]]. Grenades were often thrown, but a grenade launcher could be used when greater range and accuracy were required than could be achieved by a throw, or when a [[rocket]]-propelled grenade was launched. ({{TOS|Arena}}; {{ENT|Rajiin}}; {{film|12}})
   
  +
==History==
A '''grenade launcher''' is any of a number of devices used to propel a small bomb called a grenade. Grenades are often thrown, but a grenade launcher may be used when greater range and accuracy are required than can be achieved by a throw.
 
  +
In the mid-[[22nd century]], a [[Xindi]] grenade launcher could be used to fire, with a blue light, an organic [[grenade]]. In [[2153]], a [[Xindi-Reptilian]] member of [[Unnamed Xindi#Xindi-Reptilian Boarding Party|a boarding party]] that invaded {{EnterpriseNX}} used a Xindi grenade launcher connected to a [[biorifle]]. During that battle, the weapon was fired at a group of [[Starfleet]] [[security officer]]s who were guarding imprisoned [[Oran'taku native]] [[Rajiin]] in the ship's [[brig]]. ({{ENT|Rajiin}})
   
  +
{{bginfo|This type of weapon is not given a name on screen; its designation as a "grenade launcher" comes from the final draft script of "Rajiin", in which it was described as "what looks like an alien grenade launcher". The term "organic grenade" also comes from that script source.}}
In [[2267]], [[Captain]] [[James T. Kirk]] found a grenade launcher that had miraculously survived the [[Gorn]] attack on the [[Cestus III]] colony. With it, he was able to force the Gorn to decamp so that his [[landing party]] could escape their ambush. Presumably, the Gorn were not expecting to meet such determined resistance. This grenade was launched to impact at a range of about 1200 yards; which, according to tactical officer [[Kelowitz]], was "a little close". At that range, there was little shock wave or debris, presumably, the danger would be from radiation, since the device generated an explosion similar to that of a photon torpedo, but with much less energy. ({{TOS|Arena}})
 
   
  +
''In [[2259]] of the [[alternate reality]], Starfleet security personnel had access to automatic grenade launcher-type artillery weapons that fired small torpedo-shaped rocket-propelled grenades with aerodynamic attachments. When {{alt|Khan Noonien Singh}} assaulted the [[Daystrom Conference Room]] at [[Starfleet Headquarters]] in [[San Francisco]], the Starfleet personnel inside the building attempted to take out Khan's [[jumpship]] with a rocket-propelled grenade. Khan was, however, able to evade the grenade with [[evasive maneuvers]].'' ({{film|12}})
:''The device shown would be called a mortar by a [[20th century]] soldier; it is clearly a tube based, indirect fire weapon. Presumably, terminology has changed somewhat. The ammunition has no visible guidance system or aerodynamic attachments. Adjustments for range and azimuth were made on the tube. Either the tube communicated this information to a guidance system within the grenade, or the device was strictly ballistic. The former is more likely to be the case; in the late 20th century, purely ballistic weapons began giving way to computer guided weapons in many situations. The tradeoff was increased cost in exchange for greater accuracy, and less reliance on a forward observer or other means of gathering target data and assessing attack effectiveness.''
 
   
 
In [[2267]], [[Captain]] [[James T. Kirk]] found a Starfleet-issue mortar-type grenade launcher that had survived the [[Gorn]] attack on the [[Cestus III]] colony. With it, he was able to force the Gorn to decamp so that his [[landing party]] could escape their ambush. Presumably, the Gorn were not expecting to meet such determined resistance. A grenade was launched by Kirk to impact at a range of about 1200 yards; which, according to tactical officer [[Kelowitz]], was "a little close." At that range, there was little shock wave or debris. ({{TOS|Arena}})
  +
  +
==Appendices==
  +
===Background information===
  +
The {{w|automatic grenade launcher}}-type launcher from ''Star Trek Into Darkness'' was designed by [[John Eaves]]. On his website he called it a "heavy blaster". [http://www.johneavesart.com/apps/photos/photo?photoid=185945063]
  +
  +
The device Kirk used in "Arena" was tube-based and would have been called a {{w|Mortar (weapon)|mortar}} by a [[20th century]] soldier. The ammunition had no visible guidance system or aerodynamic attachments. Kirk however made adjustments for range and azimuth on the tube. This would suggest the presence of some type of a guidance system.
  +
  +
===Apocrypha===
  +
In the computer games ''[[Star Trek: Voyager - Elite Force]]'' and ''[[Star Trek: Elite Force II]]'' standard and enhanced {{mb|Compound grenade launcher|compound grenade launchers}} are available for the player. They are a heavy weapons that can fire energy grenades with time delayed detonation, 'sticky' grenades with proximity detonators, or remotely triggered grenades.
  +
  +
The {{mb|Enhanced compression rifle|enhanced [[compression rifle]]}} in ''Star Trek: Elite Force II'' features a mounted grenade launcher.
  +
  +
==See also==
  +
*[[Rocket launcher]]
  +
  +
=== External link ===
  +
* {{Wikipedia}}
  +
  +
[[de:Granatwerfer]]
 
[[Category:Weapons]]
 
[[Category:Weapons]]

Revision as of 04:55, 4 April 2016

AT: "xx"

Xindi-Reptilian boarding party

A Xindi grenade launcher, attached to a biorifle, with both devices being used by a Xindi-Reptilian

Grenade launcher, 2259

An automatic grenade launcher-type grenade launcher

Grenade launcher, 2267

A mortar-type grenade launcher

A grenade launcher was any of a number of projectile weapons used to propel a small bomb called a grenade. Grenades were often thrown, but a grenade launcher could be used when greater range and accuracy were required than could be achieved by a throw, or when a rocket-propelled grenade was launched. (TOS: "Arena"; ENT: "Rajiin"; Star Trek Into Darkness)

History

In the mid-22nd century, a Xindi grenade launcher could be used to fire, with a blue light, an organic grenade. In 2153, a Xindi-Reptilian member of a boarding party that invaded Enterprise NX-01 used a Xindi grenade launcher connected to a biorifle. During that battle, the weapon was fired at a group of Starfleet security officers who were guarding imprisoned Oran'taku native Rajiin in the ship's brig. (ENT: "Rajiin")

This type of weapon is not given a name on screen; its designation as a "grenade launcher" comes from the final draft script of "Rajiin", in which it was described as "what looks like an alien grenade launcher". The term "organic grenade" also comes from that script source.

In 2259 of the alternate reality, Starfleet security personnel had access to automatic grenade launcher-type artillery weapons that fired small torpedo-shaped rocket-propelled grenades with aerodynamic attachments. When Khan Noonien Singh assaulted the Daystrom Conference Room at Starfleet Headquarters in San Francisco, the Starfleet personnel inside the building attempted to take out Khan's jumpship with a rocket-propelled grenade. Khan was, however, able to evade the grenade with evasive maneuvers. (Star Trek Into Darkness)

In 2267, Captain James T. Kirk found a Starfleet-issue mortar-type grenade launcher that had survived the Gorn attack on the Cestus III colony. With it, he was able to force the Gorn to decamp so that his landing party could escape their ambush. Presumably, the Gorn were not expecting to meet such determined resistance. A grenade was launched by Kirk to impact at a range of about 1200 yards; which, according to tactical officer Kelowitz, was "a little close." At that range, there was little shock wave or debris. (TOS: "Arena")

Appendices

Background information

The automatic grenade launcher-type launcher from Star Trek Into Darkness was designed by John Eaves. On his website he called it a "heavy blaster". [1]

The device Kirk used in "Arena" was tube-based and would have been called a mortar by a 20th century soldier. The ammunition had no visible guidance system or aerodynamic attachments. Kirk however made adjustments for range and azimuth on the tube. This would suggest the presence of some type of a guidance system.

Apocrypha

In the computer games Star Trek: Voyager - Elite Force and Star Trek: Elite Force II standard and enhanced compound grenade launchers (β) are available for the player. They are a heavy weapons that can fire energy grenades with time delayed detonation, 'sticky' grenades with proximity detonators, or remotely triggered grenades.

The enhanced compression rifle (β) in Star Trek: Elite Force II features a mounted grenade launcher.

See also

External link