Memory Alpha
Memory Alpha
m (Robot: Automated text replacement (-== Background == +== Background information ==))
Tag: apiedit
m (Robot: Automated text replacement (-. +. ))
Tag: apiedit
(7 intermediate revisions by one other user not shown)
Line 10: Line 10:
 
A '''Gorn starship''' was a type of [[starship|vessel]] utilized by the [[Gorn Hegemony]] during the mid-[[23rd century]] for conducting [[raider|raids]]. The Gorn ship was designed with four [[nacelle]]s, and its class configuration was unfamiliar to the [[Federation]] prior to the late [[2260s]].
 
A '''Gorn starship''' was a type of [[starship|vessel]] utilized by the [[Gorn Hegemony]] during the mid-[[23rd century]] for conducting [[raider|raids]]. The Gorn ship was designed with four [[nacelle]]s, and its class configuration was unfamiliar to the [[Federation]] prior to the late [[2260s]].
 
 
In [[2267]], a Gorn starship approached the [[Earth]] [[outpost]] on [[Cestus III]] at [[space-normal speed]] using the outpost's regular approach route. Before the outpost knew what hit them, the Gorn ship knocked out the outpost's [[phaser]] batteries with their first salvo, leaving the outpost defenseless. The weapon used was described by [[Harold|a survivor]] as being "like phasers, only worse." The Gorn ship continued to assault the outpost, until it was obliterated.
+
In [[2267]], a Gorn starship approached the [[Earth]] [[outpost]] on [[Cestus III]] at [[space-normal speed]] using the outpost's regular approach route. Before the outpost knew what hit them, the Gorn ship knocked out the outpost's [[phaser]] batteries with their first salvo, leaving the outpost defenseless. The weapon used was described by [[Harold|a survivor]] as being "like phasers, only worse." The Gorn ship continued to assault the outpost, until it was obliterated.
   
 
The Gorn starship later attacked the {{USS|Enterprise|NCC-1701}}, which had been lured to the colony by false signals. The ''Enterprise''{{'}}s counterattack with full phaser and [[photon torpedo]] banks proved ineffective against the [[deflector screen]] of the Gorn ship, which was located just outside visual range.
 
The Gorn starship later attacked the {{USS|Enterprise|NCC-1701}}, which had been lured to the colony by false signals. The ''Enterprise''{{'}}s counterattack with full phaser and [[photon torpedo]] banks proved ineffective against the [[deflector screen]] of the Gorn ship, which was located just outside visual range.
   
After the Gorn ship retrieved its [[landing party]] via [[transporter]], it withdrew from Cestus III, and attempted to flee into an area uncharted by the Federation at that time. The ''Enterprise'' pursued, and eventually overtook the Gorn ship at Warp 8, before both ships were immobilized by the [[Metron]]s. ({{TOS|Arena}})
+
After the Gorn ship retrieved its [[landing party]] via [[transporter]], it withdrew from Cestus III, and attempted to flee into an area uncharted by the Federation at that time. The ''Enterprise'' pursued, and eventually overtook the Gorn ship at Warp 8, before both ships were immobilized by the [[Metron]]s. ({{TOS|Arena}})
   
 
== Background information ==
 
== Background information ==
  +
{| class="wiki-sidebar"
The Gorn ship did not appear in the original version of the episode, but rather, was conceived for the [[TOS_Remastered#Remastered|remastered]] episode that aired in {{y|2006}}. [[StarTrek.com]] cites the reason for this to be partially because the producers were given "''a certain amount of leeway, given time and budget considerations, to be a bit creative.''" The site describes a design that "''reinforces the concept that to achieve warp speed capabilities, nacelle-type structures are required and that a dorsal command center/[[bridge]] is also standard.''" {{brokenlink|http://www.startrek.com/custom/include/feature/bst/tos-enhanced/tos-019b/pop.html}} [[Michael Okuda]] was the one who usually designed the new ships for the remastered series, but in this instance gave [[Niel Wray]] the opportunity to the honors. "''I thought 'how cool, I can design something totally new for Star Trek.''", Wray gleefully commented. [http://trekmovie.com/2006/11/20/behind-the-scenes-at-cbs-digital/] The ship was only shown at a distance, both the viewscreen and in space afar from the ''Enterprise'' "to stay consistent with the original story intent." {{brokenlink|http://www.startrek.com/custom/include/feature/bst/tos-enhanced/tos-019c/pop.html}} The [[CGI model|CGI rendering]] of this ship itself was not "skinned" because the ship was never shown up close. [http://trekmovie.com/2006/11/20/behind-the-scenes-at-cbs-digital/]
 
  +
|-
  +
| colspan="1" align="center" |[[File:CGI Gorn Starship by CBS Digital.jpg|180px]]
  +
| colspan="1" align="center" |[[File:Eaglemoss Gorn Starship.jpg|180px]]
  +
|-
  +
| colspan="2" class="even" | <center>The original CBS Digital CGI model as used on the left, and its converted preliminary version by Eaglemoss on the right</center>
  +
|}
 
The Gorn ship did not appear in the original version of the episode, but rather, was conceived for the [[TOS-R|remastered]] episode that aired in {{y|2006}}. [[StarTrek.com]] cites the reason for this to be partially because the producers were given "''a certain amount of leeway, given time and budget considerations, to be a bit creative.''" The site describes a design that "''reinforces the concept that to achieve warp speed capabilities, nacelle-type structures are required and that a dorsal command center/[[bridge]] is also standard.''" {{brokenlink|http://www.startrek.com/custom/include/feature/bst/tos-enhanced/tos-019b/pop.html}} Visual Effects Producer [[Michael Okuda]] was the one who usually designed the new ships for the remastered series, but in this instance gave Visual Effects Supervisor [[Niel Wray]] the opportunity to do the honors. "''I thought 'how cool, I can design something totally new for Star Trek.''", Wray gleefully commented. {{TrekMovie.com|2006/11/20/behind-the-scenes-at-cbs-digital/}} The ship was only shown at a distance, both the viewscreen and in space afar from the ''Enterprise'' "to stay consistent with the original story intent." {{brokenlink|http://www.startrek.com/custom/include/feature/bst/tos-enhanced/tos-019c/pop.html}} The [[CGI model]] of this ship itself was therefore not "skinned" (thereby saving costly [[CGI#Rendering and animation|computer rendering]] time) because the ship was never shown up close. {{TrekMovie.com|2006/11/20/behind-the-scenes-at-cbs-digital/}}
  +
  +
The new, digital model was constructed at [[CBS Digital]] in the {{w|Autodesk Maya}} CGI software. (''[[Sci-fi & fantasy modeller]]'', Vol. 26, p. 49) In 2015, former ''Star Trek'' Producer [[Dave Rossi]] made the entire starship database of the remastered ''Original Series'' available to Project Manager [[Ben Robinson]] for representation in the British [[partwork]] publication ''[[Star Trek: The Official Starships Collection]]'' from [[Eaglemoss Collections]]. [http://twitter.com/BenCSRobinson/status/607464570265956352] However, these models, including the Gorn starship, were not quite production and/or print ready as the models needed to be converted into {{w|LightWave 3D}}, the software package of choice for the vast majority of ''Star Trek'' digital modelers. Robinson assigned [[Fabio Passaro]], among others, to this chore. [http://twitter.com/BenCSRobinson/status/597827737705906176]
  +
 
[[Category:Starship classes]]
 
[[Category:Starship classes]]

Revision as of 04:46, 4 April 2016

A Gorn starship was a type of vessel utilized by the Gorn Hegemony during the mid-23rd century for conducting raids. The Gorn ship was designed with four nacelles, and its class configuration was unfamiliar to the Federation prior to the late 2260s.

In 2267, a Gorn starship approached the Earth outpost on Cestus III at space-normal speed using the outpost's regular approach route. Before the outpost knew what hit them, the Gorn ship knocked out the outpost's phaser batteries with their first salvo, leaving the outpost defenseless. The weapon used was described by a survivor as being "like phasers, only worse." The Gorn ship continued to assault the outpost, until it was obliterated.

The Gorn starship later attacked the USS Enterprise, which had been lured to the colony by false signals. The Enterprise's counterattack with full phaser and photon torpedo banks proved ineffective against the deflector screen of the Gorn ship, which was located just outside visual range.

After the Gorn ship retrieved its landing party via transporter, it withdrew from Cestus III, and attempted to flee into an area uncharted by the Federation at that time. The Enterprise pursued, and eventually overtook the Gorn ship at Warp 8, before both ships were immobilized by the Metrons. (TOS: "Arena")

Background information

File:CGI Gorn Starship by CBS Digital.jpg Eaglemoss Gorn Starship
The original CBS Digital CGI model as used on the left, and its converted preliminary version by Eaglemoss on the right

The Gorn ship did not appear in the original version of the episode, but rather, was conceived for the remastered episode that aired in 2006. StarTrek.com cites the reason for this to be partially because the producers were given "a certain amount of leeway, given time and budget considerations, to be a bit creative." The site describes a design that "reinforces the concept that to achieve warp speed capabilities, nacelle-type structures are required and that a dorsal command center/bridge is also standard." Template:Brokenlink Visual Effects Producer Michael Okuda was the one who usually designed the new ships for the remastered series, but in this instance gave Visual Effects Supervisor Niel Wray the opportunity to do the honors. "I thought 'how cool, I can design something totally new for Star Trek.", Wray gleefully commented. [1] The ship was only shown at a distance, both the viewscreen and in space afar from the Enterprise "to stay consistent with the original story intent." Template:Brokenlink The CGI model of this ship itself was therefore not "skinned" (thereby saving costly computer rendering time) because the ship was never shown up close. [2]

The new, digital model was constructed at CBS Digital in the Autodesk Maya CGI software. (Sci-fi & fantasy modeller, Vol. 26, p. 49) In 2015, former Star Trek Producer Dave Rossi made the entire starship database of the remastered Original Series available to Project Manager Ben Robinson for representation in the British partwork publication Star Trek: The Official Starships Collection from Eaglemoss Collections. [3] However, these models, including the Gorn starship, were not quite production and/or print ready as the models needed to be converted into LightWave 3D, the software package of choice for the vast majority of Star Trek digital modelers. Robinson assigned Fabio Passaro, among others, to this chore. [4]