Real World article
(written from a Production point of view)

Star Trek: Deep Space Nine has been published in novel form by Pocket Books since 1993 in the USA, the UK, and the Republic of Ireland under license from Paramount Pictures.

Summary Edit

Pocket Books was the first publisher given license by Paramount to produce a series of original novels and episode novelizations based on Star Trek: Deep Space Nine. All DS9 novels, technical publications and adaptations have been part of this ongoing series. Most of the numbered novels take place during the first four seasons of the series.

Post-finale novelsEdit

Twist of Faith

Twist of Faith, a collection of the first five stories from the post-finale novels.

The majority of novels being written now form part of the so-called Star Trek: Deep Space Nine relaunch, which picks up the story after the end of the filmed series and has become extremely popular with readers. Michael Okuda created the new logo for the post-"What You Leave Behind" novels, which began in 2001. The original DS9 logo is used for literature that is set during the series, such as the 2003 anthology Prophecy and Change and the 2005 novel Hollow Men. The Lives of Dax anthology was originally published in 1999 with the classic DS9 logo, but was republished in 2003 with the relaunch logo.

Marco Palmieri commented on the inspiration for the post-finale novels: "It's not an undertaking for the timid. DS9 was a very complex, tightly written, character-driven serial with, I think, a well-deserved reputation for excellence in storytelling. You need to be crazy or arrogant to think you can transition that sort of entertainment experience from television to novels. It's probably fair to say l'm two out of two. When DS9 ended in 1999 with no expectation of it being revisited on screen in any form for the foreseeable future, it represented an amazing opportunity for the fiction to continue where a show had left off – to offer its fans a vision of what happened next. We wanted it to be a true continuation, chronicling events that, like those on the TV series, would be fraught with consequences and free of resets". (Voyages of Imagination)

Palmieri describes the development of the post-finale novels thusly: "It took two years to get from "What You Leave Behind" to Avatar. The first step was to develop a loose narrative framework for the novels, what I like to call a metastory: something that was tight enough to give them all a shared creative direction, but roomy and flexible enough to accommodate sudden inspirations or unexpected twists. The new fiction had to be grounded in how the TV series had unfolded, and the journeys of the established characters, but still dare to imagine where those arcs might lead. We wanted the novels to stay as close as possible to the tone and texture of the TV series while still presenting the audience with something new.". (Voyages of Imagination)

As well as featuring the characters from the television series and bringing Ro Laren into the series, the post-finale novels introduced brand new characters, such as Elias Vaughn, Taran'atar, Thirishar ch'Thane, Prynn Tenmei and Sam Bowers among others. Marco Palmieri commented: "Sisko, Odo, O'Brien, and Worf had moved on, along with a good percentage of the rich supporting cast, including every villain the show had. As a fan, I felt those losses acutely. As an editor developing new DS9 fiction, I was excited by the prospect of the remaining characters dealing with those losses – or failing to – and by the opportunity to introduce prominent new characters into the mix, both of which were hallmarks of the TV series. It would allow the new fiction to demonstrate from the very first page that it would dare to move forward, and do so boldly. I think DS9 fans generally have an appreciation for that sort of evolution in an ongoing story, since the TV series itself introduced new starring characters through the years, while simultaneously adding and elevating numerous supporting players to a near-equal level of prominence. Filling the voids created by the characters who had been written out of the story on TV wasn't simply necessary, it was staying true to the spirit of the TV series. And it was a great opportunity to create a new group dynamic where we could explore and learn about the new kids on the block, and explore the old ones in new ways". (Voyages of Imagination)

Palmieri also added: "I thought it was important to bring new voices, new ideas, and contrasting sensibilities into the mix. The work is definitely more challenging that way, but ultimately more rewarding, I think. With that in mind, I reached out to authors I thought would get the new novels off to a good start. It was a gamble. Just because DS9 was no longer on the air, that didn't mean that a future Next Generation movie, or some upcoming Voyager or Enterprise episode, wouldn't eventually establish something that would contradict some aspect of the new books. But that's the risk with every Star Trek story, and it's been that way since Day One. No author or editor can make creative decisions based on fear. If you really want to do something you think is cool, you need to be willing to seize and opportunity when it presents itself, roll the dice, and take your chances. We were fortunate in that the entire endeavor was supported from its inception by the studio: Paula Block in particular, my contact with the licensed publishing office, really got behind the project, and for that I'll always be grateful". (Voyages of Imagination)

The post-finale novels became known to Ira Steven Behr, who commented in 2002: "I believe that the future [of Star Trek: Deep Space Nine] lies in these books that I hear they are doing to continue it". ("Deep Space Memoirs", TV Zone magazine, issue 50)

Releases Edit

Novelizations Edit

Numbered Edit

  1. Emissary
  2. The Siege
  3. Bloodletter
  4. The Big Game
  5. Fallen Heroes
  6. Betrayal
  7. Warchild
  8. Antimatter
  9. Proud Helios
  10. Valhalla
  11. Devil in the Sky
  12. The Laertian Gamble
  13. Station Rage
  14. The Long Night
  15. Objective: Bajor
  16. Invasion! #3: Time's Enemy
  17. The Heart of the Warrior
  18. Saratoga
  19. The Tempest
  20. Wrath of the Prophets
  21. Trial by Error
  22. Vengeance
  23. The 34th Rule
  24. Rebels #1: The Conquered
  25. Rebels #2: The Courageous
  26. Rebels #3: The Liberated
  27. A Stitch in Time

Unnumbered Edit

Relaunch Edit

This represents editor Marco Palmieri's recommended reading order for the relaunch, until Unity.

Omnibus releases Edit

Related stories Edit

Young Adult Edit

This was a series of young adult books based around the adventures of Jake and Nog published between 1994 and 1998.

  1. The Star Ghost
  2. Stowaways
  3. Prisoners of Peace
  4. The Pet
  5. Arcade
  6. Field Trip
  7. Gypsy World
  8. Highest Score
  9. Cardassian Imps
  10. Space Camp
  11. Day of Honor: Honor Bound
  12. Trapped in Time

Characters Edit

See alsoEdit

External linksEdit

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